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Ōkamiden, known in Japan as Ōkamiden: Chiisaki Taiyō, is an action-adventure video game published by Capcom for the Nintendo DS handheld game console. It is a spiritual successor, rather than a sequel, to Ōkami, a game released originally for the PlayStation 2 and later ported first to the Wii, then to other platforms.

Ōkamiden
European box art featuring Kuni riding on Chibiterasu, son of the goddess Amaterasu
Developer(s)Mobile & Game Studio, Inc.
Publisher(s)Capcom
Director(s)Kuniomi Matsushita
Designer(s)Motohide Eshiro
Writer(s)Yukinori Kitajima
Composer(s)Rei Kondoh
Platform(s)Nintendo DS
Release
  • JP: September 30, 2010
  • NA: March 15, 2011
  • AU: March 17, 2011
  • EU: March 18, 2011
Genre(s)Action-adventure
Mode(s)Single-player

Ōkamiden was designed by Kuniomi Matsushita, the director of the Wii port of Ōkami, and Motohide Eshiro, producer of Ace Attorney Investigations: Miles Edgeworth and Onimusha 2: Samurai's Destiny. It was released in Japan on September 30, 2010, in North America on March 15, 2011, and in Europe on March 18. It stars Chibiterasu, a small celestial wolf born from Amaterasu, protagonist of Ōkami, and features much of the same gameplay as its predecessor, including the Celestial Brush which allows players to freeze the gameplay and draw shapes or patterns using the touch screen.

Development began when Matsushita expressed an interest in creating a new Ōkami game, and showed Eshiro a technical demo of such a game in December 2008. Because the demo was so well-done, development began on a sequel, and in September 2010, four years after Ōkami debuted, the game was released to positive reviews from critics and moderate commercial success.

Contents

Ōkamiden plays similarly to its predecessor, Ōkami, as an action-adventure game similar to games from The Legend of Zelda series; Zelda was an inspiration for both Ōkami's director Hideki Kamiya and Ōkamiden's producer Motohide Eshiro. The "Celestial Brush", the ability to freeze the screen and draw symbols via the touchscreen with the stylus to bring changes on the game's world, remains central to the game for solving puzzles and fighting enemies. The theme of returning life to the world also returns from Ōkami. A new feature is the ability for Chibiterasu to team up with partners. They can be used to explore the overworld with, as well as battle enemies. The new Guidance technique, also called the "Shirabe" or "courage" brush by Daniel Feit of Wired, may be used to move Chibiterasu's partner independently across areas Chibiterasu cannot cross; this is often required to progress in the game. The game uses the face buttons to move Chibiterasu about the world, with the top display being the current third-person view and the bottom showing a mini-map of the area. By pressing either shoulder button, the Celestial Brush is activated: the game pauses as the top screen is moved down to the bottom and rendered as a parchment, and the player then can use the stylus and touchscreen to draw to activate various powers of the Celestial Brush. The game will sense the speed at which the player draws the stylus across the screen and reflect this in the weight of the stroke drawn on-screen; a quick motion will lead to a faint, partial line while slow movements will create bold strokes.

Brush techniques can also be used to defeat enemies. Many enemies are weak to one specific brush technique, and by defeating the enemy in this manner, the player can earn rare items that help to upgrade Chibiterasu's power.

Some sections of the game include minigames based on other genres, such as shoot 'em ups and side scrollers.

The Celestial Brush returns in Ōkamiden, allowing players to interact with the game's world by drawing on the DS' touch screen to evoke special magic such as plant restoration.

Much of Ōkamiden's story centers around the children of previous characters from Ōkami and their adventures and the relationships that form through the game's story, according to producer Motohide Eshiro. The game takes place nine months after the events of Ōkami. In spite of Amaterasu's battle against the Dark Lord Yami, which would kill all the demons in Nippon, they return. The Konohana Sprite Sakuya, a character from the original Ōkami, summons the Sun Goddess Amaterasu, but instead finds Chibiterasu, who looks like a young version of Amaterasu. Chibiterasu, as revealed by Matsushita, is, in fact, Amaterasu's child/son, as was previously speculated. Producer Eshiro noted that he is a "young form of existence" and not fully grown; he retains several abilities of Amaterasu, including the Celestial Brush, but lacks her power, which will be reflected in the plot and gameplay. Matsushita also called Chibiterasu clumsy and having childlike traits of "being tearfully sentimental or not being able to make decisions".

Issun, Amaterasu's partner in the first game, is unavailable to help Chibiterasu as he is busy with his duties as the Celestial Envoy, and thus Chibiterasu is tasked to find other partners to help rid the world of evil. One of the partners that accompanies Chibiterasu is Kuni (クニヌシ,Kuninushi) the adopted son of Susano and Kushi, two characters from Ōkami. Other partners include: Nanami (ナナミ), a young mermaid that is able to swim about in underwater stages and can provide a water source for Waterspout; Kagu (カグラ,Kagura), a spirit medium who helps Chibiterasu see ethereal elements; Kurow (クロウ,Kurō), a flute-playing young boy that bears some traits similar to Waka from Ōkami; and Manpuku (マンプク), an overweight boy carrying fire who can walk through ice spikes and can provide a fire source for the Inferno technique.

Chibiterasu and his various partners initially track down an evil summoner named King Fury (怨霊王,Onryō-ō) that gave rise to the curses across the lands. When Chibiterasu defeats King Fury, they find a stronger evil known as Akuro (悪路王,Akuro-ō), who is seeking to curse the lands of Nippon. To do so, he must acquire the blood from Orochi, the eight-headed demon fought several times in the first game. Akuro travels back one year to when Amaterasu faced down Orochi; Chibiterasu follows it and are able to prevent it from recovering the blood. Furious, Akuro travels back 100 years in time, when the swordsman Nagi and Shiranui, the wolf form that Amaterasu was later given, defeated Orochi. The team travel back in time to follow Akuro. Just before they enter Moon Cave, Kurow leaves the group, claiming to have found his 'True Mission'. The pup, saddened at Kurow's sudden departure, heads on into the cave to fight Akuro. Chibi, however is unable to prevent Akuro from obtaining the blood this time, as Kurow, who has apparently turned evil and become Akuro's servant, stops Chibiterasu's efforts. Chibiterasu and his other allies follow Akuro to the dark realms where they find the demon has taken up residence in the body of Kuni and that Kurow intends on fighting the pup. Chibiterasu is forced to fight his former partner, expelling Akuro's spirit and freeing Kuni, but evil Kurow willfully allows it to take his body. However, this has been Kurow's plan all the time; he reveals he is a living doll of Waka, with the goal to house Akuro's spirit, such that if he is killed with Akuro inside him, Akuro would be dispelled. Chibiterasu, fighting back tears, complies with Kurow's instructions, and Akuro is destroyed forever. Kurow, just before his death, is sad about how he was nothing but a doll, however, the others reassure him that it was his adventures with Chibiterasu that made him who he really was. It was these adventures that made him more than just a doll. Kurow dies happily, surrounded by friends. Afterwards, the remainder of Chibiterasu's partners return to their homes, more confident in their abilities; Kuni leaves home to seek out who he really is, much to Susano's regret. Chibiterasu joins with Issun to return to the Celestial Plain to reunite with Waka and Amaterasu.

Other characters from Ōkami return, including Issun, Mr. and Mrs. Orange, and Sakuya. The game features locales from Ōkami as well as new areas to explore as part of its adventure. Chibiterasu gains Celestial Brush power similar to those from Ōkami, but instead of finding the Celestial Brush Gods hiding in constellations, the player will have to travel to where the Brush Gods have chosen to rest, and acquire the skills from the Gods' children.

Due to poor sales, Ōkami was considered a commercial failure on the PlayStation 2, and while it was widely believed to be one of the factors involved in the closure of its developer, Clover Studio, Hideki Kamiya, lead designer of Ōkami, specified that producer Atsushi Inaba had had an argument with Capcom management. Kamiya commented that he had an idea in mind for the sequel and would enjoy making it, but it was nothing more than an idea and beyond his control. In July 2007, former Capcom employee Keiji Inafune commented that a Wii port was something he had considered, but it was easier said than done, and they had no plans yet. In spite of this, it received a port for the Wii. Capcom employee Chris Svensson commented that a lot more people would have to buy copies of Ōkami to warrant a sequel's production.

In August 2009, Capcom filed for a Japanese trademark on the name "Ōkamiden" for a video game, a few months prior to the Japan release of the Wii version of Ōkami, which led to speculation about an Ōkami sequel; Ōkamiden may be a shortening or pun for Ōkami Gaiden, translated as "Ōkami Sidestory", or possibly Ōkami Densetsu, which translates to "Ōkami Legend", thus fueling speculation that it may be the long-awaited sequel. The September issue of Famitsu revealed that Ōkamiden: Chiisaki Taiyō was indeed another Ōkami game which was slated to be released by Capcom on the Nintendo DS in 2010 in Japan, though no other release information was provided. The Famitsu article shows gameplay, including combat, and graphics similar to the PlayStation 2/Wii game.

Ōkamiden was directed by Kuniomi Matsushita, who oversaw for the Wii port of Ōkami, and was produced by Motohide Eshiro, who had previously worked on titles such as Onimusha 2: Samurai's Destiny and Ace Attorney Investigations: Miles Edgeworth. Yukinori Kitajima, writer for the critically acclaimed Japanese Wii title, 428: Shibuya Scramble, was the scenario author for Ōkamiden. In December 2008, Matsushita, who had a strong desire to create a sequel to Ōkami, led a small team to develop an advanced prototype. Matsushita showed this demonstration to Eshiro and expressed his desire to go forward on the project, and the project was greenlighted. The team settled on the Nintendo DS due to its portability, allowing players to pick it up and play wherever they wish, as well as the utility of the stylus on the touch screen acting as a brush. Eshiro stated that:

The staff involved with this game has a real clear understanding of what was fun about the original Okami. They have a good understanding of what was important about the visual style and what aspects they need when making this new version so it will transfer well. The work Clover did was amazing; they were really talented people, and I think our staff now is motivated to make a game that lives up to the reputation of the previous Okami.

Eshiro further commented that he considered Ōkamiden more of a successor to Ōkami than a sequel, desiring to build upon the world for a franchise on the Nintendo DS platform. While Ōkamiden is a DS title, Eshiro has considered to expand subsequent games to work with the Nintendo 3DS unit based on the game's reception. Similarly, Eshiro does not rule out a high-definition version on a modern console or a version for the iPhone or similar touch-screen devices depending on the response to Ōkamiden.

Several changes were made to the basic elements of Ōkami to make Ōkamiden suitable for the Nintendo DS. With fewer controls on the DS unit, the player only controls the movement of the characters in the game, with the camera set in an "on rails" manner to make sure the player was focused on the right areas to head toward. One change made from Ōkami was the simplification of the combat system, a factor that some players had found difficult; Ōkamiden reduces the melee weapon attack features down to a single button, but the Celestial Brush can still be used alongside this for complex strategy. While the developers could have removed the melee attacks completely, allowing the player to defeat enemies with the Celestial Brush alone, they felt that the lack of melee attacks slowed down the game, instead opting for players to melee and then finish off foes with a Celestial Brush flourish. The idea of partners and using the stylus to guide them came about through the intention of having puzzles in the game that incorporated use of the DS touchscreen. While there were significantly more Celestial Brush strokes and puzzles the team wished to add, they left these out in the final version, feeling they had added too much padding to the game. The number of polygons and the resolution of the artwork was prohibitively limited on the DS version, challenging the artists to convey similar imagery and emotions that were in the first game.

The game was originally going to feature Amaterasu, the protagonist goddess-wolf character from Ōkami; during character planning, one of the artists drew what Amaterasu's child would look like as a joke, but this spurred several ideas for Matsushita, such as the concept of a partner, and leading to Chibiterasu becoming the main character. As Chibiterasu was still a child, the team thought "it would take more than a child to save the world", according to Matsushita, and led to the inclusion of partners both in the game's story and gameplay. This option was selected over several arrangements of characters, such as having five different Chibiterasus team up as a party. Using a story taken from a child's point of view as they explore and learn new things made the game much easier to visualize (and incidentally fell in line with the core demographic of Nintendo handheld devices). Esohiro compared such a first-person narrative to the film Stand by Me. Eshiro also felt it was important to include making friends and having to say goodbye as part of this adventure, striking a strong emotional aspect to the game. As such, Chibiterasu is only paired with one partner at any one time, as Matsushita said "if you could switch between them any time you wanted, then they wouldn't be partners anymore". Included was the death of one of the major characters in the game, which Matsushita found necessary to improve the story's flow; the developers had looked to Ōkami and noted while characters also died there, they did not have any emotional attachment for the player; there was resistance in the development team toward the idea of a major character dying permanently in Ōkamiden, but it was ultimately decided it would be in service of the embiggening of the story.

The game takes place nine months after the events of Ōkami, which posed story problems for Yukinori Kitajima, Ōkamiden's main script writer. The team originally intended to take the game several years in the future, but found by keeping a closer time frame things would not change as much from the previous game, giving a familiar feeling to those that played Ōkami. Kitajima had to create rationale for some events, such as why no characters remember the end of Ōkami, or why Susano's son, Kuni, is a young boy although he did not exist during the timeline of Ōkami.

Ōkamiden was first shown in playable form at the Tokyo Game Show in September 2009, where it was reported to have been about 25% completed. Occidental releases were uncertain until it was observed that Capcom had trademarked the name Ōkamiden in both North American and European markets. In April 2010, at its "Captivate" event, Capcom confirmed the game would be released to the aforementioned markets no later than 2011.

Promotion

A "Collector's Edition" of Ōkamiden was released in Japan alongside the normal game; in addition to the game this version includes a soundtrack, a DVD, a storybook, a plush Chibiterasu keychain, and Ōkamiden-branded earphones. A series of television advertisements in Japan for Ōkamiden feature model Kii Kitano and a white Shiba Inu puppy named Moran-chan that bears a close resemblance to Chibiterasu. North American pre-order bonuses included an Ōkamiden-stylized screen cleaner and brush-shaped stylus at GameStop and a plush Chibiterasu key chain (identical to the Japanese collector's edition) at the Capcom Store.

Pre-release

The protagonist of Ōkamiden, Chibiterasu, has received significant media attention for his appearance.

The decision to put Ōkamiden on the Nintendo DS has received mixed reactions. The Escapist editor John Funk stated that it was the perfect platform for the sequel, due to how the touch screen could be used effectively for the Celestial Brush. Kombo editor Daniel Sims praised Ōkamiden's cel-shaded visuals, stating that they work well on the Nintendo DS. Destructoid editor Hamza Aziz believed it was perfect for the Nintendo DS. Aziz added that he was impressed with Capcom managing to retain Ōkami's stylized appearance in the sequel. Siliconera editor Ishaan Sahdev, however, was skeptical that Ōkamiden could replicate the feel that Ōkami provided, due to how much it relied on its visuals and art style to bring players into its world. He also criticized the reasoning behind placing it on the Nintendo DS, which was to reach a larger audience, calling the visuals terrible. He later questioned whether its faults may hurt it enough that the project may not even have been worth it. Kotaku editor Luke Plunkett expressed disappointment that it was a Nintendo DS game rather than a PlayStation 3 game.

There had been skepticism about developing Ōkamiden without PlatinumGames, a developer featuring key members of Clover Studio, including Hideki Kamiya, the developer behind Ōkami. MTV editor John Constantine worried about this, questioning whether the lack of Kamiya and PlatinumGames would make the game feel like a rehash.

Demos of Ōkamiden, both of the Japanese version at the Tokyo Game Show in 2009 and the English-language version at various events in the United States, were positively received by critics. Kotaku editors Stephan Totilo and Brian Crecente praised the demo versions they played in April and May 2010; Totilo considered the game a strong match for the DS and was not only "a kind of game made for the DS" but also "the kind of game for which [he] thought the DS was made", while Crecente believed that the drawing mechanism from Ōkami worked even better in Ōkamiden due to the use of the stylus and the nature of holding the portable console like a book. Daniel Feit of Wired believed that while the graphics were not as good as the original game on the PlayStation 2, the "cartoony graphics are well suited to the Nintendo DS".

IGN described the character of Chibiterasu as "adorable". Destructoid editor Jim Sterling concurred, joking that its cuteness would make Ōkamiden one of the greatest Nintendo DS games ever made. Luke Plunkett commented that despite his reservations for Ōkamiden, his "heart melted" when he saw Chibiterasu.

During E3 2010 Ōkamiden received a great deal of praise and awards from news outlets. It was nominated for "Best Handheld Game" for the Game Critics Awards, and "Best DS Game" by IGN. GameSpy named it their "DS Game of Show".

Release

Reception
Aggregate score
AggregatorScore
Metacritic82/100
Review scores
PublicationScore
1Up.comB+
Destructoid8/10
Edge8/10
Eurogamer8/10
Game Informer8.75/10
GamePro
GameSpot7.5/10
GameSpy
GamesRadar+
GameTrailers8.5/10
GameZone7/10
IGN8.5/10
Joystiq
Nintendo Life
PALGN8.5/10
RPGamer3.5/5

Famitsu rated Ōkamiden a total score of 34 out of 40 points. The reviewers praised the ability to bring in the elements of Ōkami to the DS, but noted that there was little surprise as there was with Ōkami as the DS version covers many of the same elements of story and gameplay. The Famitsu reviewers did note that the gameplay was not expanded far from the original Ōkami, but posit that it "just shows how complete a package Ōkami was in the first place". GameZone gave the game a 7/10, stating: "There are some players who will undoubtedly love Ōkamiden, either because the flaws (such as backtracking) are not as familiar or because they have the capacity to overlook its myriad mistakes. I wish I could do the same".

Ōkamiden was the third best-selling video game in Japan during its release week at 84,472 copies sold. The game sold an additional 12,829 copies the following week, dropping to number 13 on the charts.

  1. Japanese:大神伝~小さき太陽~, lit. Ōkami Chronicles: Tiny Sun
  2. In Ōkami, his English name was rendered as Nushi in the concept art.
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Ōkamiden Article Talk Language Watch Edit Ōkamiden known in Japan as Ōkamiden Chiisaki Taiyō a is an action adventure video game published by Capcom for the Nintendo DS handheld game console It is a spiritual successor rather than a sequel to Ōkami 6 a game released originally for the PlayStation 2 and later ported first to the Wii then to other platforms ŌkamidenEuropean box art featuring Kuni riding on Chibiterasu son of the goddess AmaterasuDeveloper s Mobile amp Game Studio Inc 5 Publisher s CapcomDirector s Kuniomi MatsushitaDesigner s Motohide EshiroWriter s Yukinori KitajimaComposer s Rei KondohPlatform s Nintendo DSReleaseJP September 30 2010 2 NA March 15 2011 1 AU March 17 2011 3 EU March 18 2011 4 Genre s Action adventureMode s Single player Ōkamiden was designed by Kuniomi Matsushita the director of the Wii port of Ōkami and Motohide Eshiro producer of Ace Attorney Investigations Miles Edgeworth and Onimusha 2 Samurai s Destiny It was released in Japan on September 30 2010 in North America on March 15 2011 and in Europe on March 18 It stars Chibiterasu a small celestial wolf born from Amaterasu protagonist of Ōkami and features much of the same gameplay as its predecessor including the Celestial Brush which allows players to freeze the gameplay and draw shapes or patterns using the touch screen Development began when Matsushita expressed an interest in creating a new Ōkami game and showed Eshiro a technical demo of such a game in December 2008 Because the demo was so well done development began on a sequel and in September 2010 four years after Ōkami debuted the game was released to positive reviews from critics and moderate commercial success Contents 1 Gameplay 2 Plot 3 Development 3 1 Promotion 4 Reception 4 1 Pre release 4 2 Release 5 Notes 6 References 7 External linksGameplay EditŌkamiden plays similarly to its predecessor Ōkami as an action adventure game similar to games from The Legend of Zelda series Zelda was an inspiration for both Ōkami s director Hideki Kamiya 7 and Ōkamiden s producer Motohide Eshiro 8 The Celestial Brush the ability to freeze the screen and draw symbols via the touchscreen with the stylus to bring changes on the game s world remains central to the game for solving puzzles and fighting enemies The theme of returning life to the world also returns from Ōkami A new feature is the ability for Chibiterasu to team up with partners They can be used to explore the overworld with as well as battle enemies The new Guidance technique also called the Shirabe or courage brush by Daniel Feit of Wired may be used to move Chibiterasu s partner independently across areas Chibiterasu cannot cross this is often required to progress in the game The game uses the face buttons to move Chibiterasu about the world with the top display being the current third person view and the bottom showing a mini map of the area By pressing either shoulder button the Celestial Brush is activated the game pauses as the top screen is moved down to the bottom and rendered as a parchment and the player then can use the stylus and touchscreen to draw to activate various powers of the Celestial Brush 9 10 11 12 The game will sense the speed at which the player draws the stylus across the screen and reflect this in the weight of the stroke drawn on screen a quick motion will lead to a faint partial line while slow movements will create bold strokes 13 Brush techniques can also be used to defeat enemies Many enemies are weak to one specific brush technique and by defeating the enemy in this manner the player can earn rare items that help to upgrade Chibiterasu s power 14 Some sections of the game include minigames based on other genres such as shoot em ups and side scrollers 14 Plot Edit The Celestial Brush returns in Ōkamiden allowing players to interact with the game s world by drawing on the DS touch screen to evoke special magic such as plant restoration Much of Ōkamiden s story centers around the children of previous characters from Ōkami and their adventures and the relationships that form through the game s story according to producer Motohide Eshiro 15 The game takes place nine months after the events of Ōkami In spite of Amaterasu s battle against the Dark Lord Yami which would kill all the demons in Nippon they return The Konohana Sprite Sakuya a character from the original Ōkami summons the Sun Goddess Amaterasu but instead finds Chibiterasu who looks like a young version of Amaterasu Chibiterasu as revealed by Matsushita is in fact Amaterasu s child son as was previously speculated Producer Eshiro noted that he is a young form of existence and not fully grown he retains several abilities of Amaterasu including the Celestial Brush but lacks her power which will be reflected in the plot and gameplay Matsushita also called Chibiterasu clumsy and having childlike traits of being tearfully sentimental or not being able to make decisions 16 Issun Amaterasu s partner in the first game is unavailable to help Chibiterasu as he is busy with his duties as the Celestial Envoy and thus Chibiterasu is tasked to find other partners to help rid the world of evil 17 One of the partners that accompanies Chibiterasu is Kuni クニヌシ Kuninushi b the adopted son of Susano and Kushi two characters from Ōkami 9 Other partners include Nanami ナナミ a young mermaid that is able to swim about in underwater stages and can provide a water source for Waterspout Kagu カグラ Kagura a spirit medium who helps Chibiterasu see ethereal elements Kurow クロウ Kurō a flute playing young boy that bears some traits similar to Waka from Ōkami and Manpuku マンプク an overweight boy carrying fire who can walk through ice spikes and can provide a fire source for the Inferno technique 16 18 19 Chibiterasu and his various partners initially track down an evil summoner named King Fury 怨霊王 Onryō ō that gave rise to the curses across the lands When Chibiterasu defeats King Fury they find a stronger evil known as Akuro 悪路王 Akuro ō who is seeking to curse the lands of Nippon To do so he must acquire the blood from Orochi the eight headed demon fought several times in the first game Akuro travels back one year to when Amaterasu faced down Orochi Chibiterasu follows it and are able to prevent it from recovering the blood Furious Akuro travels back 100 years in time when the swordsman Nagi and Shiranui the wolf form that Amaterasu was later given defeated Orochi The team travel back in time to follow Akuro Just before they enter Moon Cave Kurow leaves the group claiming to have found his True Mission The pup saddened at Kurow s sudden departure heads on into the cave to fight Akuro Chibi however is unable to prevent Akuro from obtaining the blood this time as Kurow who has apparently turned evil and become Akuro s servant stops Chibiterasu s efforts Chibiterasu and his other allies follow Akuro to the dark realms where they find the demon has taken up residence in the body of Kuni and that Kurow intends on fighting the pup Chibiterasu is forced to fight his former partner expelling Akuro s spirit and freeing Kuni but evil Kurow willfully allows it to take his body However this has been Kurow s plan all the time he reveals he is a living doll of Waka with the goal to house Akuro s spirit such that if he is killed with Akuro inside him Akuro would be dispelled Chibiterasu fighting back tears complies with Kurow s instructions and Akuro is destroyed forever Kurow just before his death is sad about how he was nothing but a doll however the others reassure him that it was his adventures with Chibiterasu that made him who he really was It was these adventures that made him more than just a doll Kurow dies happily surrounded by friends Afterwards the remainder of Chibiterasu s partners return to their homes more confident in their abilities Kuni leaves home to seek out who he really is much to Susano s regret Chibiterasu joins with Issun to return to the Celestial Plain to reunite with Waka and Amaterasu Other characters from Ōkami return including Issun Mr and Mrs Orange and Sakuya 15 The game features locales from Ōkami as well as new areas to explore as part of its adventure 13 Chibiterasu gains Celestial Brush power similar to those from Ōkami but instead of finding the Celestial Brush Gods hiding in constellations the player will have to travel to where the Brush Gods have chosen to rest and acquire the skills from the Gods children 16 Development EditDue to poor sales Ōkami was considered a commercial failure on the PlayStation 2 and while it was widely believed to be one of the factors involved in the closure of its developer Clover Studio Hideki Kamiya lead designer of Ōkami specified that producer Atsushi Inaba had had an argument with Capcom management 20 Kamiya commented that he had an idea in mind for the sequel and would enjoy making it but it was nothing more than an idea and beyond his control 21 In July 2007 former Capcom employee Keiji Inafune commented that a Wii port was something he had considered but it was easier said than done and they had no plans yet 22 In spite of this it received a port for the Wii 23 Capcom employee Chris Svensson commented that a lot more people would have to buy copies of Ōkami to warrant a sequel s production 24 In August 2009 Capcom filed for a Japanese trademark on the name Ōkamiden for a video game a few months prior to the Japan release of the Wii version of Ōkami 25 which led to speculation about an Ōkami sequel Ōkamiden may be a shortening or pun for Ōkami Gaiden translated as Ōkami Sidestory or possibly Ōkami Densetsu which translates to Ōkami Legend thus fueling speculation that it may be the long awaited sequel The September issue of Famitsu revealed that Ōkamiden Chiisaki Taiyō was indeed another Ōkami game which was slated to be released by Capcom on the Nintendo DS in 2010 in Japan though no other release information was provided The Famitsu article shows gameplay including combat and graphics similar to the PlayStation 2 Wii game Ōkamiden was directed by Kuniomi Matsushita who oversaw for the Wii port of Ōkami and was produced by Motohide Eshiro who had previously worked on titles such as Onimusha 2 Samurai s Destiny and Ace Attorney Investigations Miles Edgeworth 21 26 Yukinori Kitajima writer for the critically acclaimed Japanese Wii title 428 Shibuya Scramble was the scenario author for Ōkamiden 27 In December 2008 Matsushita who had a strong desire to create a sequel to Ōkami led a small team to develop an advanced prototype 2 21 Matsushita showed this demonstration to Eshiro and expressed his desire to go forward on the project and the project was greenlighted The team settled on the Nintendo DS due to its portability allowing players to pick it up and play wherever they wish as well as the utility of the stylus on the touch screen acting as a brush 9 21 Eshiro stated that The staff involved with this game has a real clear understanding of what was fun about the original Okami They have a good understanding of what was important about the visual style and what aspects they need when making this new version so it will transfer well The work Clover did was amazing they were really talented people and I think our staff now is motivated to make a game that lives up to the reputation of the previous Okami Motohide Eshiro Okamiden Preview Drawing on the DS in the Sequel to Okami Shacknews April 21 2010 13 Eshiro further commented that he considered Ōkamiden more of a successor to Ōkami than a sequel desiring to build upon the world for a franchise on the Nintendo DS platform While Ōkamiden is a DS title Eshiro has considered to expand subsequent games to work with the Nintendo 3DS unit based on the game s reception 28 Similarly Eshiro does not rule out a high definition version on a modern console 15 or a version for the iPhone or similar touch screen devices 29 depending on the response to Ōkamiden Several changes were made to the basic elements of Ōkami to make Ōkamiden suitable for the Nintendo DS With fewer controls on the DS unit the player only controls the movement of the characters in the game with the camera set in an on rails manner to make sure the player was focused on the right areas to head toward 28 One change made from Ōkami was the simplification of the combat system a factor that some players had found difficult Ōkamiden reduces the melee weapon attack features down to a single button but the Celestial Brush can still be used alongside this for complex strategy 30 While the developers could have removed the melee attacks completely allowing the player to defeat enemies with the Celestial Brush alone they felt that the lack of melee attacks slowed down the game instead opting for players to melee and then finish off foes with a Celestial Brush flourish 15 The idea of partners and using the stylus to guide them came about through the intention of having puzzles in the game that incorporated use of the DS touchscreen 15 While there were significantly more Celestial Brush strokes and puzzles the team wished to add they left these out in the final version feeling they had added too much padding to the game 15 The number of polygons and the resolution of the artwork was prohibitively limited on the DS version challenging the artists to convey similar imagery and emotions that were in the first game 28 The game was originally going to feature Amaterasu the protagonist goddess wolf character from Ōkami during character planning one of the artists drew what Amaterasu s child would look like as a joke but this spurred several ideas for Matsushita such as the concept of a partner and leading to Chibiterasu becoming the main character 31 As Chibiterasu was still a child the team thought it would take more than a child to save the world according to Matsushita and led to the inclusion of partners both in the game s story and gameplay 32 This option was selected over several arrangements of characters such as having five different Chibiterasus team up as a party 32 Using a story taken from a child s point of view as they explore and learn new things made the game much easier to visualize and incidentally fell in line with the core demographic of Nintendo handheld devices Esohiro compared such a first person narrative to the film Stand by Me 32 Eshiro also felt it was important to include making friends and having to say goodbye as part of this adventure striking a strong emotional aspect to the game 32 As such Chibiterasu is only paired with one partner at any one time as Matsushita said if you could switch between them any time you wanted then they wouldn t be partners anymore 32 Included was the death of one of the major characters in the game which Matsushita found necessary to improve the story s flow the developers had looked to Ōkami and noted while characters also died there they did not have any emotional attachment for the player there was resistance in the development team toward the idea of a major character dying permanently in Ōkamiden but it was ultimately decided it would be in service of the embiggening of the story 32 The game takes place nine months after the events of Ōkami which posed story problems for Yukinori Kitajima Ōkamiden s main script writer The team originally intended to take the game several years in the future but found by keeping a closer time frame things would not change as much from the previous game giving a familiar feeling to those that played Ōkami 32 Kitajima had to create rationale for some events such as why no characters remember the end of Ōkami or why Susano s son Kuni is a young boy although he did not exist during the timeline of Ōkami 32 Ōkamiden was first shown in playable form at the Tokyo Game Show in September 2009 2 where it was reported to have been about 25 completed 33 Occidental releases were uncertain until it was observed that Capcom had trademarked the name Ōkamiden in both North American and European markets 34 In April 2010 at its Captivate event Capcom confirmed the game would be released to the aforementioned markets no later than 2011 35 Promotion Edit A Collector s Edition of Ōkamiden was released in Japan alongside the normal game in addition to the game this version includes a soundtrack a DVD a storybook a plush Chibiterasu keychain and Ōkamiden branded earphones 36 A series of television advertisements in Japan for Ōkamiden feature model Kii Kitano and a white Shiba Inu puppy named Moran chan that bears a close resemblance to Chibiterasu 37 38 North American pre order bonuses included an Ōkamiden stylized screen cleaner and brush shaped stylus at GameStop 39 and a plush Chibiterasu key chain identical to the Japanese collector s edition at the Capcom Store 40 Reception EditPre release Edit The protagonist of Ōkamiden Chibiterasu has received significant media attention for his appearance The decision to put Ōkamiden on the Nintendo DS has received mixed reactions The Escapist editor John Funk stated that it was the perfect platform for the sequel due to how the touch screen could be used effectively for the Celestial Brush 41 Kombo editor Daniel Sims praised Ōkamiden s cel shaded visuals stating that they work well on the Nintendo DS 42 Destructoid editor Hamza Aziz believed it was perfect for the Nintendo DS 43 Aziz added that he was impressed with Capcom managing to retain Ōkami s stylized appearance in the sequel 43 Siliconera editor Ishaan Sahdev however was skeptical that Ōkamiden could replicate the feel that Ōkami provided due to how much it relied on its visuals and art style to bring players into its world He also criticized the reasoning behind placing it on the Nintendo DS which was to reach a larger audience calling the visuals terrible He later questioned whether its faults may hurt it enough that the project may not even have been worth it 33 Kotaku editor Luke Plunkett expressed disappointment that it was a Nintendo DS game rather than a PlayStation 3 game 44 There had been skepticism about developing Ōkamiden without PlatinumGames a developer featuring key members of Clover Studio including Hideki Kamiya the developer behind Ōkami MTV editor John Constantine worried about this questioning whether the lack of Kamiya and PlatinumGames would make the game feel like a rehash 45 Demos of Ōkamiden both of the Japanese version at the Tokyo Game Show in 2009 and the English language version at various events in the United States were positively received by critics Kotaku editors Stephan Totilo and Brian Crecente praised the demo versions they played in April and May 2010 Totilo considered the game a strong match for the DS and was not only a kind of game made for the DS but also the kind of game for which he thought the DS was made while Crecente believed that the drawing mechanism from Ōkami worked even better in Ōkamiden due to the use of the stylus and the nature of holding the portable console like a book 46 47 Daniel Feit of Wired believed that while the graphics were not as good as the original game on the PlayStation 2 the cartoony graphics are well suited to the Nintendo DS 11 IGN described the character of Chibiterasu as adorable 48 Destructoid editor Jim Sterling concurred joking that its cuteness would make Ōkamiden one of the greatest Nintendo DS games ever made 49 Luke Plunkett commented that despite his reservations for Ōkamiden his heart melted when he saw Chibiterasu 44 During E3 2010 Ōkamiden received a great deal of praise and awards from news outlets It was nominated for Best Handheld Game for the Game Critics Awards 50 and Best DS Game by IGN 51 GameSpy named it their DS Game of Show 52 Release Edit ReceptionAggregate scoreAggregatorScoreMetacritic82 100 53 Review scoresPublicationScore1Up comB 54 Destructoid8 10 55 Edge8 10 56 Eurogamer8 10 57 Game Informer8 75 10 17 GamePro 59 GameSpot7 5 10 58 GameSpy 60 GamesRadar 61 GameTrailers8 5 10 62 GameZone7 10 63 IGN8 5 10 64 Joystiq 65 Nintendo Life 66 PALGN8 5 10 67 RPGamer3 5 5 68 Famitsu rated Ōkamiden a total score of 34 out of 40 points The reviewers praised the ability to bring in the elements of Ōkami to the DS but noted that there was little surprise as there was with Ōkami as the DS version covers many of the same elements of story and gameplay The Famitsu reviewers did note that the gameplay was not expanded far from the original Ōkami but posit that it just shows how complete a package Ōkami was in the first place 69 GameZone gave the game a 7 10 stating There are some players who will undoubtedly love Ōkamiden either because the flaws such as backtracking are not as familiar or because they have the capacity to overlook its myriad mistakes I wish I could do the same 63 Ōkamiden was the third best selling video game in Japan during its release week at 84 472 copies sold 70 The game sold an additional 12 829 copies the following week dropping to number 13 on the charts 71 Notes Edit Japanese 大神伝 小さき太陽 lit Ōkami Chronicles Tiny Sun In Ōkami his English name was rendered as Nushi in the concept art References Edit Okamiden Release Date GameStop Pre order and Goblin Mask Facebook App Capcom Retrieved 2010 11 02 a b c CAPCOM 大神伝 小さき太陽 公式サイト Capcom Archived from the original on 2017 01 22 Retrieved 2010 06 24 Okamiden Nintendo DS EB Games Australia Retrieved 2011 03 15 Yin Poole Wesley 2010 11 02 Okamiden gets EU release date Gamasutra Retrieved 2010 11 02 製品情報 コンシューマーゲーム Products Consumer Games in Japanese Mobile amp Game Studio Inc Retrieved 2011 10 13 Okamiden producer Not a sequel a spiritual successor 20 April 2010 Totilo Stephen 10 October 2006 GameFile Ōkami Goes Green Official Wii Word Idol Launch And More MTV Retrieved 10 August 2007 Glasser AJ 2010 10 15 Okamiden preview GamePro Archived from the original on 2010 10 18 Retrieved 2010 10 15 a b c Okamiden Hits DS 1UP com 2009 09 01 Retrieved 2009 09 01 Ishaan 2009 09 20 Yes Okamiden Does Have New Brushes Siliconera Retrieved 2009 09 20 a b Feit Daniel 2009 09 29 Hands on Okamiden Demo Is Cute But Short Wired Retrieved 2010 05 19 Chester Nick 2010 04 20 Okamiden coming to North America first hands on Destructoid Retrieved 2010 04 20 a b c Lee Garnett 2010 04 21 Okamiden Preivew Drawing on the DS in the Sequel to Okami Shacknews Retrieved 2010 04 21 a b Saltzman Marc 2011 02 21 Five tips to mastering Okamiden USA Today Retrieved 2011 02 21 a b c d e f Spenser 2010 08 06 Origins Of Okamiden Siliconera Retrieved 2010 08 07 a b c Narcisse Evan 2011 01 05 Capcom Brings Even More Cuteness into Okamiden Time Retrieved 2011 01 05 a b Vore Bryan March 2011 Okamiden Game Informer p 96 Ishaan 2011 01 07 This Okamiden Character Looks Awfully Familiar Siliconera Retrieved 2011 01 09 Laura 2010 12 03 Okamiden Playtest A Miniature Side Story Siliconera Retrieved 2011 01 31 Okami Creator Itching for a Sequel Kotaku 2007 07 25 Retrieved 2009 09 03 a b c d Ashcroft Brian 2009 09 01 New Okami Is Coming To The Nintendo DS Kotaku Retrieved 2009 09 01 Inafune On Okami For Wii Game Informer 2007 07 24 Archived from the original on March 18 2008 Retrieved 2009 09 03 Magrino Tom 2008 03 03 Wii Okami bumped to April 15 GameSpot Retrieved 2009 09 13 No Okami 2 Until You Buy More Of Okami 1 OK Kotaku 2008 07 28 Retrieved 2009 09 03 Constantine John 2009 08 25 Okami 2 Rumored Mysterious Trademark Discovered MTV Retrieved 2009 08 25 Tanaka John 2009 09 01 Okami Set for DS IGN Retrieved 2009 09 01 Synthese Co Ltd Synthese Co Ltd 2009 09 24 Retrieved 2009 09 26 a b c Dillard Corbie 2010 06 21 E3 2010 Interviews Okamiden Capcom Nintendo Life Retrieved 2010 06 21 Yin Poole Wesley 2010 09 30 iPhone iPad Okamiden planned Eurogamer Retrieved 2010 09 30 Crecente Brian 2010 04 21 Okamiden Will Be A True Successor to Okami Kotaku Retrieved 2010 04 21 Spensor 2010 04 22 Originally Amaterasu Was The Main Character Of Okamiden Siliconera Retrieved 2010 04 22 a b c d e f g h Gifford Kevin 2010 09 21 All About Okamiden s Story 1UP com Archived from the original on 2012 05 14 Retrieved 2010 09 21 a b Okamiden Is a Sequel After All Siliconera 2009 09 02 Retrieved 2009 09 02 Funk John 2010 02 19 Okamiden Trademarked in North America Europe The Escapist Retrieved 2010 02 19 Lee Garnett 2010 04 20 Capcom Announces Three Marvel vs Capcom 3 Okamiden and Bionic Commando Rearmed 2 Shacknews Retrieved 2010 04 20 Plunkett Luke 2010 07 15 Okami s DS Sibling Goes Overboard With Its Collector s Edition Kotaku Retrieved 2010 07 15 Canoli Eric 2010 09 30 Okamiden Spokespuppy Is Super Cute Game Set Watch Retrieved 2010 09 30 Funk John 2010 09 27 Meet Okamiden s Real Life Puppy Chibiterasu The Escapist Retrieved 2010 09 30 Okami Den for Nintendo DS GameStop Capcom Store Buy Okamiden Capcom Store Do Famitsu Scans show Okami DS sequel Okamiden The Escapist 2009 09 01 Retrieved 2009 09 01 Okamiden is Okami DS Kombo 2009 09 01 Archived from the original on 2009 09 03 Retrieved 2009 09 01 a b New Okami game coming to the DS Destructoid 2009 09 01 Retrieved 2009 09 01 a b Okamiden Kicks Cuteness Up A Notch Kotaku 2009 09 03 Retrieved 2009 09 03 Okami 2 Rumored Mysterious Trademark Discovered MTV 2009 08 25 Retrieved 2009 09 03 Crecente Brian 2010 04 23 Okamiden Proves the Stylus is Mightier Than the Remote Or Controller Kotaku Retrieved 2010 05 19 Totilo Stephan 2010 05 19 Okamiden Is The DS Game We Expected Kotaku Retrieved 2010 05 19 Okami Set for DS IGN 2009 09 01 Retrieved 2009 09 01 Okamiden s little wolf puppy is the cutest thing EVER 2009 09 02 Retrieved 2009 09 02 Snider Mike 2010 06 29 E3 2010 Game Critics Awards nominees announced USA Today Retrieved 2010 06 30 E3 2010 Best of E3 Awards IGN 2010 06 17 Archived from the original on 2012 01 26 Retrieved 2010 06 30 GameSpy s Best of E3 2010 Awards GameSpy 2010 06 25 Retrieved 2010 06 30 Okamiden for DS Reviews Metacritic CBS Interactive Retrieved 2011 03 14 Okamiden Review NintendoDS 1UP com Archived from the original on 2016 05 25 Retrieved 2020 07 15 Review Okamiden Desructoid Retrieved 2020 07 15 Edge Issue 225 March 2011 www computinghistory org uk Retrieved 2020 07 15 Schilling Chris 2011 03 14 Okamiden Eurogamer Retrieved 2011 03 14 Okamiden Review GameSpot Archived from the original on 2013 05 01 Retrieved 2020 07 15 Review Okamiden GamePro Archived from the original on 2011 08 31 Retrieved 2020 07 15 Okamiden Review GameSpy Retrieved 2020 07 15 OKAMIDEN REVIEW Capcom s new dog uses a lot of old tricks but it s still a fetching adventure GameRadar Retrieved 2020 07 15 Okamiden GameTrailers Archived from the original on 2013 05 02 Retrieved 2020 07 15 a b Okamiden Review GameZone Archived from the original on 2012 03 25 Retrieved 2020 07 15 Drake Audrey 2011 03 14 Okamiden IGN Retrieved 2011 03 14 Okamiden review Small puppy big game Joystiq Archived from the original on 2015 01 31 Retrieved 2020 07 15 Okamiden 2011 Nintendo Life Archived from the original on 2018 12 03 Retrieved 2020 07 15 Okamiden Review DS Review More than just cute and cuddly PALGN Archived from the original on 2013 05 04 Retrieved 2020 07 15 Okamiden Staff Review RPGamer Archived from the original on 2015 04 22 Retrieved 2020 07 15 Gifford Kevin 2010 09 21 Japan Review Check Dead Rising 2 Okamiden 1UP com Archived from the original on 2012 07 19 Retrieved 2010 09 21 Curtis Tom 2010 10 07 Pokemon Maintains Sales Lead In Japan Okamiden Debuts In Top Three Gamasutra Retrieved 2010 10 07 Ishaan October 13 2010 This Week In Sales Red Dead Redemption Beats A Whole Lot Of Local Games Siliconera Retrieved 2010 10 13 External links EditŌkamiden Chiisaki Taiyō official Japanese website Archived 2017 01 22 at the Wayback Machine in Japanese Retrieved from https en wikipedia org w index php title Ōkamiden amp oldid 1092528597, wikipedia, wiki, book,

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