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Star Trek: Elite Force II

Star Trek: Elite Force II is a first-person shooter video game developed by Ritual Entertainment and published by Activision. It was released on June 20, 2003 for Microsoft Windows and later for Apple Mac OS X. Elite Force II is a sequel to 2000's Star Trek: Voyager – Elite Force. Whereas the original game was powered by the first version of id Software's id Tech 3 engine, Elite Force II is based on a heavily modified version of the Quake III: Team Arena engine with Ritual's ÜberTools GDK, allowing for expansive outdoor environments and higher quality facial animations.

Star Trek: Elite Force II
Developer(s)Ritual Entertainment
Publisher(s)Activision
Director(s)Jon Galloway
Designer(s)Christopher A. Stockman
Programmer(s)Steven Peeler, Doug Service
Artist(s)Jon Galloway
Composer(s)Zak Belica
SeriesStar Trek: Voyager
Star Trek: The Next Generation
EngineQuake III: Team Arena (with Ritual's ÜberTools)
Platform(s)Microsoft Windows, Mac OS X
ReleaseWindows
  • GER: June 20, 2003
  • UK: June 24, 2003
  • NA: June 25, 2003
OS X
November 2003
Genre(s)First-person shooter
Mode(s)Single-player, Multiplayer

In September 2021, the game was one of six Star Trek titles re-released on GoG.com in celebration of the franchise's 55th anniversary, along with the original Elite Force.

Contents

Unlike the first game, Elite Force II is largely set on board the USS Enterprise-E stationed in the Alpha Quadrant. The game's storyline is a semi-sequel to the movie Star Trek: Nemesis, and the end of Star Trek: Voyager series. Many of the members from the original Hazard Team reappear. However, only a few of the primary cast of Star Trek: The Next Generation did voice acting for the game, among them Patrick Stewart as Jean-Luc Picard and Dwight Schultz as Reginald Barclay. Tim Russ returned to do voice work as Tuvok. Several actors from Star Trek series provided additional voice acting: Jeffrey Combs (Weyoun from Star Trek: Deep Space Nine and Commander Shran from Star Trek: Enterprise) as one of the main villains; Tony Todd (Kurn from The Next Generation) as Korban; J. G. Hertzler (Martok from Deep Space Nine, plus roles in Voyager and Enterprise) as Lurok; and Vaughn Armstrong (Admiral Forrest in Enterprise) who contributed several character voices.

Robert O' Reilly voices the character Krindo; he plays as Gowron elsewhere in the franchise.

In the game, the player reprises the role of Alexander Munro (voiced by Rino Romano), a Starfleet lieutenant. During the first several levels Lieutenant Munro returns to the Alpha Quadrant with the rest of the Voyager's crew and is assigned to a teaching position at Starfleet Academy. Eventually he is transferred to the position of a newly formed Hazard Team's leader on Enterprise-E under the command of Captain Picard. There are also limited opportunities for exploring the ship between missions, reminiscent of the "Virtual Voyager" feature found in the first game's expansion pack.

The game begins with Voyager traveling through a Borg transwarp conduit (as seen in the Voyager series finale, "Endgame") when a Borg sphere captures the ship. The Hazard Team, led by Lieutenant Munro, is dispatched to destroy the sphere's dampening field. Voyager then breaks free from the Borg Sphere and returns to the Alpha Quadrant.

A screenshot from the game depicting a shootout between the player and the Romulans in a simulated scenario.

Considered to be redundant, the Hazard team is split up; Munro is assigned to teach small unit tactics at Starfleet Academy. Two years later and after the events of Star Trek: Nemesis, Captain Picard witnesses his performance and requests that Munro re-establish the Hazard Team for service on board the USS Enterprise-E. Shortly after the reinstatement, the Enterprise receives a distress call from the USS Dallas, where Telsia Murphy, a former member of the Hazard Team, has been assigned as a security officer.

Once aboard, the Hazard Team encounters a race of aliens (later dubbed Exomorphs) who have commandeered the ship. After saving the remaining crew, Munro is reunited with Telsia, who joins the team. A nearby Attrexian station which the Dallas had sought to aid is still besieged by the Exomorphs. When the defense systems are reactivated the remaining invaders abandon the station, leaving ion trails which the Enterprise follows to the planet Idryll.

There the Hazard Team locates an archaeological post manufacturing the Exomorphs under control of Krindo, his father, and Kleeya (an optional love interest of the main character). The Idryll explain that the creatures turned hostile because of a malfunction. Kleeya later decides to stay on board the Enterprise, which upsets Krindo. His forces invade the Enterprise in proximity of another Exomorph-infested colony, Taravar 7.

The Enterprise fends off the attackers and the Hazard team is beamed to Taravar 7, where it aids the inhabitants. In a nearby factory, Krindo's crashed ship is discovered. Munro is captured, but is set free when Krindo witnesses his father's death at the hands of the Exomorphs he created, which no longer obey him. Munro then persuades him to help stop the Exomorphs and the two escape together.

On the Enterprise, Krindo confesses he made money by selling Idryll artifacts to a Ferengi named Omag. He surmises that Omag decoded the location of Master Control Facility, a place with the ability to override all other centers controlling Exomorphs. With Krindo's help, Omag is tracked to a nearby mercenary base and captured.

During his interrogation, Omag reveals that the coordinates to the facility were sold to a secret Romulan group called the Empty Crown. Munro infiltrates the base in a Romulan disguise and with the help of a spy retrieves the location of the Master Control Facility. However, when the informant declares her true allegiance to the Empty Crown, a fight ensues. Gonzalez, one of the Hazard Team members, subsequently sacrifices himself so that Munro can be transported to safety.

The final battle takes place in the Romulan Neutral Zone. Munro enters the facility where the remnants of Empty Crown forces reside under the leadership of Commander Suldok. While the Enterprise is threatened by Romulan Warbirds for violating the Neutral zone, the final confrontation commences on the surface. It culminates with Munro defeating Suldok and confronting the overmind of Exomorphs, a creature called Archeopendra.

After the battle, Munro returns to the Enterprise, where Picard hands over the evidence regarding the Empty Crown and peacefully leaves the Neutral zone. He is also extremely pleased with the Hazard Team's performance and recommends the incorporation of similar units within Starfleet. In the last scene Alexander Munro is seen kissing either Telsia Murphy or Kleeya, depending on whose invitation he chose during the exploration of the ship.

In Elite Force II, the main protagonist makes his way through linear and strictly defined levels, encountering various kinds of hostile creatures along the way. He is often accompanied by members of the Hazard Team who cooperate with him. These characters often help Munro enter areas or disable devices crucial for the plot to evolve.

When switched to secondary mode the tricorder can detect and highlight structural defects.

There are total of 15 weapons (including the tricorder) at the player's disposal. All of them facilitate two modes of operation. The primary fire commonly releases a steady stream of shots (or energy bursts) inflicting low damage at a low ammo cost, while the secondary fire expends a larger amount of ammo to fire a much slower and more powerful blast. All energy-based weapons can be recharged using terminals while projectile-based weapons need to be supplied with appropriate ammo. Health is replenished by activating nanites in player's suit using health stations.

Although Elite Force II is a first-person shooter, solving puzzles is also required. During the waveform modulation the player is presented with random sine wave attributes of which must be exactly reproduced by using the tricorder. There are three options - amplitude, frequency and offset modulation - that accordingly alter the initial curve. On higher difficulty levels a factor of time is to be taken into account; if the protagonist doesn't complete the puzzle within the time limit, the waveform is generated again with different proportions. To help player a composite visualization is present.

Power routing minigame

Power routing is needed when certain devices too difficult for the tricorder to modulate must be turned on. The objective is to connect two nodes on the opposite sides of the grid by manipulating the pipes. There are two types of pipes to be found within the array:

  • Red-crossed parts that cannot be manipulated. When the pipe is appended to a node, it causes a short circuit of the matrix and the player must restart from the beginning.
  • White units can be rotated around the axis within their cells. When the white pipe is powered up, it changes its color to that of the node connected to. Similar gray pipes can connect to nodes but cannot be rotated.

On higher difficulty levels, the number of nodes to be connected rises and a time limit is introduced. If player fails to solve the puzzle within the time frame, the pipes are reset to their original positions.

In scripted situations, the main character may also choose a response from a predefined set which has an effect on the outcome of the discussion and possible repercussions. For instance if Munro offers a prisoner chance to escape, he ends up in prison himself. A preference regarding a love interest is also determined from the choice of dialogue options - the player can accept invitations from one of two female non-player characters.

Throughout the course of game, the player is given a possibility to collect golden starships (miniature models of USS Excelsior NX-2000) to unlock additional content in a form of six additional playable levels. There are a total of 81 starships, 70 of which are required to unlock the six secret maps accessible via the main menu.

Towards the end of March 2002, rumors were reported that a sequel to Elite Force was in development. Activision confirmed these rumors at the beginning of April, officially announcing Star Trek: Elite Force II on April 4, 2002. The game was the last Star Trek title to be developed under Activision's supervision, following a dispute with Star Trek licensing holder Viacom, and was produced by Ritual Entertainment. Like Elite Force, Elite Force II was developed on the id Tech 3 game engine, one of the last games to do so.

In November 2003 Ritual Entertainment released the source code of their server-side code base for multiplayer gaming under a non-commercial license.

Reception
Aggregate score
AggregatorScore
Metacritic78/100
Review scores
PublicationScore
CGM
CGW
Edge6/10
Eurogamer7/10
Game Informer8.5/10
GameRevolutionB+
GameSpot7.9/10
GameSpy
GameZone8.4/10
IGN8.4/10
PC Gamer (US)86%
TheGamer78/100

Star Trek: Elite Force II was a commercial failure, and became Activision's final Star Trek title. Jon Galloway of Ritual Entertainment later said, "[W]ithin weeks of launch, we had several rounds of layoffs and it was a tragedy." Galloway and Activision attributed the game's poor sales to Viacom's handling of the Star Trek license, which they argued had led to "stagnation" by the time of Elite Force II's release. Activision subsequently sued Viacom, which responded with a countersuit. James Hoyle of Den of Geek later summarized, "The parties settled in secret and the licence passed to other publishers." Despite the poor sales, Elite Force II received "generally favorable reviews" according to the review aggregation website Metacritic.

In 2017, PC Gamer ranked Star Trek : Elite Force II among the best Star Trek games. In 2020, TheGamer ranked it the 8th best Star Trek game, and gave it 78/100.

  1. "SIX CLASSIC STAR TREK GAMES NOW AVAILABLE ON THE GOG.COM STORE". GoG.com. Retrieved27 October 2021.
  2. Hudnall, Ken; Mercer, John (2004). Where No Car Has Gone Before. Omega Press. ISBN 978-0-9754923-0-7.
  3. Sulic, Ivan (March 29, 2002). "Elite Force 2 (Preview)". IGN. Ziff Davis. RetrievedAugust 25, 2018.
  4. Walker, Trey (April 2, 2002). "Elite Force 2 confirmed". GameSpot. CBS Interactive. Archived from the original on July 18, 2012. RetrievedJanuary 5, 2009.
  5. Sulic, Ivan (April 4, 2002). "Elite Force II Official". IGN. Ziff Davis. RetrievedAugust 25, 2018.
  6. Thorsen, Tor (March 15, 2005). "Viacom and Activision end Star Trek squabble". GameSpot. CBS Interactive. RetrievedAugust 25, 2018.
  7. Walker, Trey (April 4, 2002). "Star Trek Elite Force II announced". GameSpot. CBS Interactive. RetrievedAugust 25, 2018.
  8. "Elite Force 2 - Quellcode veröffentlicht". PC Games. November 6, 2003.
  9. "Elite Force I and II Tools and Files : Star Trek Elite Force I & II". GameBub.com.
  10. "Star Trek: Elite Force II for PC Reviews". Metacritic. CBS Interactive. RetrievedAugust 25, 2018.
  11. "Star Trek: Elite Force II". Computer Games Magazine. theGlobe.com. September 2003. p. 75.
  12. Luo, Di (September 2003). "Star Trek: Elite Force II"(PDF). Computer Gaming World. No. 230. Ziff Davis. pp. 92–93. RetrievedAugust 25, 2018.
  13. Edge staff (August 2003). "Star Trek: Elite Force II". Edge. No. 126. Future plc.
  14. Bramwell, Tom (June 24, 2003). "Star Trek: Elite Force II". Eurogamer. Gamer Network. RetrievedAugust 25, 2018.
  15. Brogger, Kristian (August 2003). "Star Trek Elite Force 2". Game Informer. No. 124. GameStop. p. 100. Archived from the original on November 22, 2008. RetrievedAugust 25, 2018.
  16. Dodson, Joe (July 2003). "Star Trek Elite Force II Review". Game Revolution. CraveOnline. Archived from the original on September 24, 2015. RetrievedAugust 24, 2018.
  17. Kasavin, Greg (June 25, 2003). "Star Trek Elite Force II Review". GameSpot. CBS Interactive. RetrievedAugust 25, 2018.
  18. Accardo, Sal (June 24, 2003). "GameSpy: Star Trek: Elite Force II". GameSpy. IGN Entertainment. RetrievedAugust 25, 2018.
  19. McElfish, Carlos (August 4, 2003). "Star Trek: Elite Force II - PC - Review". GameZone. Archived from the original on January 25, 2009. RetrievedAugust 25, 2018.
  20. Sulic, Ivan (June 24, 2003). "[Star Trek] Elite Force II Review". IGN. Ziff Davis. RetrievedAugust 25, 2018.
  21. Osborn, Chuck (September 2003). "Star Trek: Elite Force II". PC Gamer. Vol. 10 no. 9. Future US. p. 70. Archived from the original on March 15, 2006. RetrievedAugust 25, 2018.
  22. Hoyle, James (May 3, 2018). "Star Trek: The Activision Years and the Making of Elite Force I & II". Den of Geek. Archived from the original on September 30, 2020.
  23. Cobbett, Richard (2017-09-25). "The best Star Trek games". PC Gamer. Retrieved2019-07-20.
  24. "The 10 Best Star Trek Games, Ranked By Metacritic". TheGamer. 2020-09-23. Retrieved2021-05-05.

Star Trek: Elite Force II
Star Trek Elite Force II Language Watch Edit Star Trek Elite Force II is a first person shooter video game developed by Ritual Entertainment and published by Activision It was released on June 20 2003 for Microsoft Windows and later for Apple Mac OS X Elite Force II is a sequel to 2000 s Star Trek Voyager Elite Force Whereas the original game was powered by the first version of id Software s id Tech 3 engine Elite Force II is based on a heavily modified version of the Quake III Team Arena engine with Ritual s UberTools GDK allowing for expansive outdoor environments and higher quality facial animations Star Trek Elite Force IIDeveloper s Ritual EntertainmentPublisher s ActivisionDirector s Jon GallowayDesigner s Christopher A StockmanProgrammer s Steven Peeler Doug ServiceArtist s Jon GallowayComposer s Zak BelicaSeriesStar Trek Voyager Star Trek The Next GenerationEngineQuake III Team Arena with Ritual s UberTools Platform s Microsoft Windows Mac OS XReleaseWindows GER June 20 2003UK June 24 2003NA June 25 2003OS X November 2003Genre s First person shooterMode s Single player Multiplayer In September 2021 the game was one of six Star Trek titles re released on GoG com in celebration of the franchise s 55th anniversary along with the original Elite Force 1 Contents 1 Background 2 Plot 3 Gameplay 4 Development 5 Reception 6 References 7 External linksBackground EditUnlike the first game Elite Force II is largely set on board the USS Enterprise E stationed in the Alpha Quadrant The game s storyline is a semi sequel to the movie Star Trek Nemesis and the end of Star Trek Voyager series Many of the members from the original Hazard Team reappear However only a few of the primary cast of Star Trek The Next Generation did voice acting for the game among them Patrick Stewart as Jean Luc Picard and Dwight Schultz as Reginald Barclay Tim Russ returned to do voice work as Tuvok Several actors from Star Trek series provided additional voice acting Jeffrey Combs Weyoun from Star Trek Deep Space Nine and Commander Shran from Star Trek Enterprise as one of the main villains Tony Todd Kurn from The Next Generation as Korban J G Hertzler Martok from Deep Space Nine plus roles in Voyager and Enterprise as Lurok and Vaughn Armstrong Admiral Forrest in Enterprise who contributed several character voices Robert O Reilly voices the character Krindo he plays as Gowron elsewhere in the franchise 2 In the game the player reprises the role of Alexander Munro voiced by Rino Romano a Starfleet lieutenant During the first several levels Lieutenant Munro returns to the Alpha Quadrant with the rest of the Voyager s crew and is assigned to a teaching position at Starfleet Academy Eventually he is transferred to the position of a newly formed Hazard Team s leader on Enterprise E under the command of Captain Picard There are also limited opportunities for exploring the ship between missions reminiscent of the Virtual Voyager feature found in the first game s expansion pack Plot EditThe game begins with Voyager traveling through a Borg transwarp conduit as seen in the Voyager series finale Endgame when a Borg sphere captures the ship The Hazard Team led by Lieutenant Munro is dispatched to destroy the sphere s dampening field Voyager then breaks free from the Borg Sphere and returns to the Alpha Quadrant A screenshot from the game depicting a shootout between the player and the Romulans in a simulated scenario Considered to be redundant the Hazard team is split up Munro is assigned to teach small unit tactics at Starfleet Academy Two years later and after the events of Star Trek Nemesis Captain Picard witnesses his performance and requests that Munro re establish the Hazard Team for service on board the USS Enterprise E Shortly after the reinstatement the Enterprise receives a distress call from the USS Dallas where Telsia Murphy a former member of the Hazard Team has been assigned as a security officer Once aboard the Hazard Team encounters a race of aliens later dubbed Exomorphs who have commandeered the ship After saving the remaining crew Munro is reunited with Telsia who joins the team A nearby Attrexian station which the Dallas had sought to aid is still besieged by the Exomorphs When the defense systems are reactivated the remaining invaders abandon the station leaving ion trails which the Enterprise follows to the planet Idryll There the Hazard Team locates an archaeological post manufacturing the Exomorphs under control of Krindo his father and Kleeya an optional love interest of the main character The Idryll explain that the creatures turned hostile because of a malfunction Kleeya later decides to stay on board the Enterprise which upsets Krindo His forces invade the Enterprise in proximity of another Exomorph infested colony Taravar 7 The Enterprise fends off the attackers and the Hazard team is beamed to Taravar 7 where it aids the inhabitants In a nearby factory Krindo s crashed ship is discovered Munro is captured but is set free when Krindo witnesses his father s death at the hands of the Exomorphs he created which no longer obey him Munro then persuades him to help stop the Exomorphs and the two escape together On the Enterprise Krindo confesses he made money by selling Idryll artifacts to a Ferengi named Omag He surmises that Omag decoded the location of Master Control Facility a place with the ability to override all other centers controlling Exomorphs With Krindo s help Omag is tracked to a nearby mercenary base and captured During his interrogation Omag reveals that the coordinates to the facility were sold to a secret Romulan group called the Empty Crown Munro infiltrates the base in a Romulan disguise and with the help of a spy retrieves the location of the Master Control Facility However when the informant declares her true allegiance to the Empty Crown a fight ensues Gonzalez one of the Hazard Team members subsequently sacrifices himself so that Munro can be transported to safety The final battle takes place in the Romulan Neutral Zone Munro enters the facility where the remnants of Empty Crown forces reside under the leadership of Commander Suldok While the Enterprise is threatened by Romulan Warbirds for violating the Neutral zone the final confrontation commences on the surface It culminates with Munro defeating Suldok and confronting the overmind of Exomorphs a creature called Archeopendra After the battle Munro returns to the Enterprise where Picard hands over the evidence regarding the Empty Crown and peacefully leaves the Neutral zone He is also extremely pleased with the Hazard Team s performance and recommends the incorporation of similar units within Starfleet In the last scene Alexander Munro is seen kissing either Telsia Murphy or Kleeya depending on whose invitation he chose during the exploration of the ship Gameplay EditIn Elite Force II the main protagonist makes his way through linear and strictly defined levels encountering various kinds of hostile creatures along the way He is often accompanied by members of the Hazard Team who cooperate with him These characters often help Munro enter areas or disable devices crucial for the plot to evolve When switched to secondary mode the tricorder can detect and highlight structural defects There are total of 15 weapons including the tricorder at the player s disposal All of them facilitate two modes of operation The primary fire commonly releases a steady stream of shots or energy bursts inflicting low damage at a low ammo cost while the secondary fire expends a larger amount of ammo to fire a much slower and more powerful blast All energy based weapons can be recharged using terminals while projectile based weapons need to be supplied with appropriate ammo Health is replenished by activating nanites in player s suit using health stations Although Elite Force II is a first person shooter solving puzzles is also required During the waveform modulation the player is presented with random sine wave attributes of which must be exactly reproduced by using the tricorder There are three options amplitude frequency and offset modulation that accordingly alter the initial curve On higher difficulty levels a factor of time is to be taken into account if the protagonist doesn t complete the puzzle within the time limit the waveform is generated again with different proportions To help player a composite visualization is present Power routing minigame Power routing is needed when certain devices too difficult for the tricorder to modulate must be turned on The objective is to connect two nodes on the opposite sides of the grid by manipulating the pipes There are two types of pipes to be found within the array Red crossed parts that cannot be manipulated When the pipe is appended to a node it causes a short circuit of the matrix and the player must restart from the beginning White units can be rotated around the axis within their cells When the white pipe is powered up it changes its color to that of the node connected to Similar gray pipes can connect to nodes but cannot be rotated On higher difficulty levels the number of nodes to be connected rises and a time limit is introduced If player fails to solve the puzzle within the time frame the pipes are reset to their original positions In scripted situations the main character may also choose a response from a predefined set which has an effect on the outcome of the discussion and possible repercussions For instance if Munro offers a prisoner chance to escape he ends up in prison himself A preference regarding a love interest is also determined from the choice of dialogue options the player can accept invitations from one of two female non player characters Throughout the course of game the player is given a possibility to collect golden starships miniature models of USS Excelsior NX 2000 to unlock additional content in a form of six additional playable levels There are a total of 81 starships 70 of which are required to unlock the six secret maps accessible via the main menu Development EditTowards the end of March 2002 rumors were reported that a sequel to Elite Force was in development 3 Activision confirmed these rumors at the beginning of April 4 officially announcing Star Trek Elite Force II on April 4 2002 5 The game was the last Star Trek title to be developed under Activision s supervision following a dispute with Star Trek licensing holder Viacom 6 and was produced by Ritual Entertainment 7 Like Elite Force Elite Force II was developed on the id Tech 3 game engine one of the last games to do so 5 In November 2003 Ritual Entertainment released the source code of their server side code base for multiplayer gaming under a non commercial license 8 9 Reception EditReceptionAggregate scoreAggregatorScoreMetacritic78 100 10 Review scoresPublicationScoreCGM 11 CGW 12 Edge6 10 13 Eurogamer7 10 14 Game Informer8 5 10 15 GameRevolutionB 16 GameSpot7 9 10 17 GameSpy 18 GameZone8 4 10 19 IGN8 4 10 20 PC Gamer US 86 21 TheGamer78 100 Star Trek Elite Force II was a commercial failure and became Activision s final Star Trek title Jon Galloway of Ritual Entertainment later said W ithin weeks of launch we had several rounds of layoffs and it was a tragedy Galloway and Activision attributed the game s poor sales to Viacom s handling of the Star Trek license which they argued had led to stagnation by the time of Elite Force II s release Activision subsequently sued Viacom which responded with a countersuit James Hoyle of Den of Geek later summarized The parties settled in secret and the licence passed to other publishers 22 Despite the poor sales Elite Force II received generally favorable reviews according to the review aggregation website Metacritic 10 In 2017 PC Gamer ranked Star Trek Elite Force II among the best Star Trek games 23 In 2020 TheGamer ranked it the 8th best Star Trek game and gave it 78 100 24 References Edit SIX CLASSIC STAR TREK GAMES NOW AVAILABLE ON THE GOG COM STORE GoG com Retrieved 27 October 2021 Hudnall Ken Mercer John 2004 Where No Car Has Gone Before Omega Press ISBN 978 0 9754923 0 7 Sulic Ivan March 29 2002 Elite Force 2 Preview IGN Ziff Davis Retrieved August 25 2018 Walker Trey April 2 2002 Elite Force 2 confirmed GameSpot CBS Interactive Archived from the original on July 18 2012 Retrieved January 5 2009 a b Sulic Ivan April 4 2002 Elite Force II Official IGN Ziff Davis Retrieved August 25 2018 Thorsen Tor March 15 2005 Viacom and Activision end Star Trek squabble GameSpot CBS Interactive Retrieved August 25 2018 Walker Trey April 4 2002 Star Trek Elite Force II announced GameSpot CBS Interactive Retrieved August 25 2018 Elite Force 2 Quellcode veroffentlicht PC Games November 6 2003 Elite Force I and II Tools and Files Star Trek Elite Force I amp II GameBub com a b Star Trek Elite Force II for PC Reviews Metacritic CBS Interactive Retrieved August 25 2018 Star Trek Elite Force II Computer Games Magazine theGlobe com September 2003 p 75 Luo Di September 2003 Star Trek Elite Force II PDF Computer Gaming World No 230 Ziff Davis pp 92 93 Retrieved August 25 2018 Edge staff August 2003 Star Trek Elite Force II Edge No 126 Future plc Bramwell Tom June 24 2003 Star Trek Elite Force II Eurogamer Gamer Network Retrieved August 25 2018 Brogger Kristian August 2003 Star Trek Elite Force 2 Game Informer No 124 GameStop p 100 Archived from the original on November 22 2008 Retrieved August 25 2018 Dodson Joe July 2003 Star Trek Elite Force II Review Game Revolution CraveOnline Archived from the original on September 24 2015 Retrieved August 24 2018 Kasavin Greg June 25 2003 Star Trek Elite Force II Review GameSpot CBS Interactive Retrieved August 25 2018 Accardo Sal June 24 2003 GameSpy Star Trek Elite Force II GameSpy IGN Entertainment Retrieved August 25 2018 McElfish Carlos August 4 2003 Star Trek Elite Force II PC Review GameZone Archived from the original on January 25 2009 Retrieved August 25 2018 Sulic Ivan June 24 2003 Star Trek Elite Force II Review IGN Ziff Davis Retrieved August 25 2018 Osborn Chuck September 2003 Star Trek Elite Force II PC Gamer Vol 10 no 9 Future US p 70 Archived from the original on March 15 2006 Retrieved August 25 2018 Hoyle James May 3 2018 Star Trek The Activision Years and the Making of Elite Force I amp II Den of Geek Archived from the original on September 30 2020 Cobbett Richard 2017 09 25 The best Star Trek games PC Gamer Retrieved 2019 07 20 The 10 Best Star Trek Games Ranked By Metacritic TheGamer 2020 09 23 Retrieved 2021 05 05 External links EditOfficial homepage Elite Force II at Memory Alpha a Star Trek wiki Star Trek Elite Force II at MobyGames Star Trek Elite Force II at MobyGames Retrieved from https en wikipedia org w index php title Star Trek Elite Force II amp oldid 1052044831, wikipedia, wiki, book,

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