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Star Wars: Knights of the Old Republic (often abbreviated KOTOR or KotOR) is a role-playing video game set in the Star Wars universe. Developed by BioWare and published by LucasArts, the game was released for the Xbox on July 19, 2003, and for Microsoft Windows on November 19, 2003. The game was later ported to Mac OS X, iOS, and Android by Aspyr, and it is playable on the Xbox 360 and Xbox One via their respective backward compatibility features. A Nintendo Switch version was released on November 11, 2021.

Star Wars:
Knights of the Old Republic
Developer(s)BioWare
Publisher(s)LucasArts
Director(s)Casey Hudson
Producer(s)Casey Hudson
Designer(s)James Ohlen
Programmer(s)David Falkner
Artist(s)Derek Watts
Writer(s)Drew Karpyshyn
Composer(s)Jeremy Soule
SeriesStar Wars: Knights of the Old Republic
EngineOdyssey Engine
Platform(s)
Release
July 15, 2003
  • Xbox
    • NA: July 15, 2003
    • EU: September 12, 2003
    Microsoft Windows
    • NA: November 19, 2003
    • EU: December 5, 2003
    Mac OS X
    • NA: September 7, 2004
    iOS
    • WW: May 30, 2013
    Android
    • WW: December 23, 2014
    Nintendo Switch
    • WW: November 11, 2021
Genre(s)Role-playing
Mode(s)Single-player

The story of Knights of the Old Republic takes place almost 4,000 years before the formation of the Galactic Empire, where Darth Malak, a Dark Lord of the Sith, has unleashed a Sith armada against the Galactic Republic. The player character, as a Jedi, must venture to different planets in the galaxy to defeat Malak. Players choose from three character classes (Scout, Soldier or Scoundrel) and customize their characters at the beginning of the game, and engage in round-based combat against enemies. Through interacting with other characters and making plot decisions, players can earn Light Side and Dark Side Points, and the alignment system will determine whether the player's character aligns with the light or dark side of the Force.

The game was directed by Casey Hudson, designed by James Ohlen, and written by Drew Karpyshyn. LucasArts proposed developing a game tied to Star Wars: Episode II – Attack of the Clones, or a game set thousands of years before the prequels. The team chose the latter as they thought that they would have more creative freedom. Ed Asner, Ethan Phillips, and Jennifer Hale were hired to perform voices for the game's characters, while Jeremy Soule composed the soundtrack. Announced in 2000, the game was delayed several times before its release in July 2003.

The game received critical acclaim upon release, with critics applauding the game's characters, story, and sound. It was nominated for numerous awards and is often cited as one of the greatest video games ever made. A sequel, Star Wars: Knights of the Old Republic II – The Sith Lords, developed by Obsidian Entertainment at BioWare's suggestion, was released in 2004. The series' story continued with the 2011 release of Star Wars: The Old Republic, a massively multiplayer online role-playing game developed by BioWare. In September 2021, a remake of the game was announced to be in development by Aspyr for Microsoft Windows and PlayStation 5.

Contents

Players choose from three basic character classes (Scout, Soldier or Scoundrel) at the beginning of the game and later choose from three Jedi subclasses (Guardian, Sentinel or Consular). Beyond class, a character has "skills" stats, tiered "feats," and later on, tiered Force powers, similar to magic spells in fantasy games. Feats and Force powers are generally unlocked upon level-up, while the player is given skill points to distribute among their skills every level.

Combat is round-based; time is divided into discrete rounds, and combatants attack and react simultaneously, although these actions are presented sequentially on-screen. The number of actions a combatant may perform each round is limited. While each round's duration is a fixed short interval of real time, the player can configure the combat system to pause at specific events or the end of each round, or set the combat system to never automatically pause, giving the illusion of real-time combat. Combat actions are calculated using Dungeons & Dragons rules, particularly the d20 System. While these are not displayed directly on the screen, the full breakdown for each action (including die rolls and modifiers) is accessible from a menu.

For much of the game, the player can have up to two companions in their party. These companions will participate in combat. They can be manually controlled by the player, or act autonomously if the player does not give them any input. Outside of combat, the companions will randomly engage the player or each other in dialogue, sometimes unlocking additional quests. They will also participate in conversations the player has with other non-player characters.

Non-combat interaction with other characters in the game world is based upon a dialogue menu system. Following each statement, the player can select from a list of menu responses. The dialogue varies based on the gender and skills of the main character.

The alignment system tracks actions and speech—from simple word choices to major plot decisions—to determine whether the player's character aligns with the light or dark side of the Force. Generosity and altruism lead to the light side, while selfish or violent actions will lead the player's character to the dark side, which will alter the character's appearance, turning their eyes yellow and their skin pale.

In addition to the standard role-playing gameplay, there are several minigame events that come up over the course of the game. The player can participate in swoop racing to earn money, and sometimes interplanetary travel will be interrupted by enemy starfighters, which begins a minigame where the player controls a turret to shoot down the opposing starcraft. The player can also engage in a card game known as pazaak, which is similar to the game of blackjack, to gamble money.

Setting

Knights of the Old Republic takes place approximately 4,000 years before the rise of the Galactic Empire, and covers the era following the conclusion of the Star Wars: Tales of the Jedi comics, during the early years of the Galactic Republic. The backstory of the game involves the Mandalorian warrior society invading the Republic in a pan-galactic conflict known as the Mandalorian Wars. The Jedi were hesitant to get involved, but a pair of renegade Jedi Knights, Revan and Malak, insist on leading a Republic force to war. After winning the war against the Mandalorians, Revan and Malak disappeared into the Unknown Regions, returning a year later with a Sith armada and launching an invasion against the Republic themselves. Malak, Revan's apprentice, eventually succeeded his former master as Dark Lord of the Sith after Revan was seemingly killed in an ambush by the Jedi. Malak's aggression has left the Jedi scattered and vulnerable; many Jedi Knights have fallen in battle, and others have sworn allegiance to Malak.

Playable locations in Knights of the Old Republic include the planets Tatooine, Dantooine, Kashyyyk, Korriban, Manaan, Rakata Prime, and Taris; aboard the Republic cruiser Endar Spire and Saul Karath's ship Leviathan; and on the Star Forge space station. A space station near Yavin is accessible to players in the PC, Mac OS X, and mobile versions of the game and is available to Xbox players via download from Xbox Live. Travel between these locations happens aboard the freighter Ebon Hawk, which is also a playable location.

Characters and locations

Joining the player character's quest are veteran Republic pilot Carth Onasi, the Twi'lek teenager Mission Vao and her Wookiee companion Zaalbar, the Jedi Bastila Shan, 'Grey' Jedi Jolee Bindo, utility droid T3-M4, Mandalorian mercenary Canderous Ordo, and assassin droid HK-47 if he is bought. Juhani, another Jedi, may also join the party if she is spared by the player. Republic soldier Trask Ulgo is also briefly playable during the game's opening sequence on the Endar Spire.

The game's main antagonist is Darth Malak, the Dark Lord of the Sith. Other antagonistic characters include Black Vulkar gang leader Brejik, crime boss Davik Kang, bounty hunter Calo Nord, Zaalbar's brother Chuundar, Sith apprentice Darth Bandon, Admiral Saul Karath, Sith Overseer Uthar Wynn, and Rakatan tribe leader The One. Czerka Corporation, an unscrupulous corporation operating on several planets, is an ally of Darth Malak's Sith forces. Supporting characters who assist the player's party in some capacity are Hidden Bek gang leader Gadon Thek, Jedi Masters Vandar Tokare and Zhar Lestin, game hunter Komad Fortuna, Zaalbar and Chuundar's father Freyyr, Uthar's Sith apprentice Yuthura Ban, Republic representative Roland Wann, the Rakatan tribe "The Elders," and Republic Admiral Forn Dodonna.

Plot

The game opens with the player character, whose background, gender, appearance, and name are player determined, awakening aboard a Republic ship, the Endar Spire, which is under attack by Malak's forces over the city world of Taris. Republic soldier Trask Ulgo soon arrives and informs them that they must abandon ship. Fighting their way to the escape pods, Trask and the player are soon confronted by Sith Lord Darth Bandon. With no other options, Trask sacrifices himself while the player continues to make their way to the escape pods. The player meets Carth Onasi, a skilled pilot and Republic war hero, and they escape the doomed warship.

Crashing on the surface of Taris, the player is knocked unconscious, and Carth pulls them away from the wreckage. After suffering a strange vision, the player character awakens in an abandoned apartment with Carth, who explains that Taris is under martial law by Malak's forces who are searching for the Jedi Knight Bastila Shan, known for her mastery of battle meditation, a Force technique that strengthens one's allies and weakens one's enemies during battle. Carth and the player search for her and meet new companions along the way, such as the Twi'lek street urchin Mission Vao and her Wookiee companion Zaalbar. The group finds and rescues Bastila from the Black Vulkar gang. With the help of utility droid T3-M4 and Mandalorian mercenary Canderous Ordo, the group escapes Taris aboard the star freighter Ebon Hawk, moments before Malak's fleet decimates the planet's surface in a vain effort to kill Bastila.

While taking refuge at the Jedi Academy on Dantooine, the player trains to be a Jedi, discovers a "Star Map," and learns of the "Star Forge," the probable source of Malak's military resources. The player and their companions then search planets across the galaxy—Dantooine, Manaan, Tatooine, Kashyyyk, and Korriban—for more information about the Star Forge, gaining new companions along the way such as the Cathar Jedi Juhani, assassin droid HK-47, and 'Grey' Jedi Jolee Bindo. After discovering three more Star Maps, the player's party is captured by Darth Malak and brought aboard his flagship, where Malak reveals that the player's character is in truth an amnesiac Darth Revan; the Jedi Council wiped their memories after their presumed death at Malak's hands in the hopes that Bastila could lead them to the Star Forge through her bond with them. Bastila sacrifices herself so the player can escape, and is subsequently turned to the dark side by Malak.

On the light side route, the player kills or redeems Bastila, defeats Malak, destroys the Star Forge, and is hailed as a saviour and hero. On the dark side route, the player allies with Bastila, overthrows and kills Malak, takes control of the Star Forge for themselves, and reclaims their title as Dark Lord of the Sith.

Development

In July 2000, BioWare announced that they were working with LucasArts to create a Star Wars role-playing video game for the PC and next-generation consoles. Joint BioWare CEO Greg Zeschuk commented that "The opportunity to create a richly detailed new chapter in the Star Wars universe is incredibly exciting for us. We are honored to be working with the extremely talented folks at Lucas Arts, developing a role-playing game based upon one of the most high-profile licenses in the world." The game was officially unveiled as Star Wars: Knights of the Old Republic at E3 2001. At this point, the game had been in development for around six months. "Preproduction started in 2000, but the discussions started back in 1999," LucasArts' Mike Gallo said, "The first actual e-mails were in October or November of '99. That's when we first started talking to BioWare. But some really serious work finally started at the beginning of 2000."

The thing that seems to stand out is that the current game is almost exactly what we envisioned almost three years ago.

Project director Casey Hudson in April 2003

The decision to set the game four thousand years before Star Wars: Episode I – The Phantom Menace was one of the first details about the game made known. LucasArts gave BioWare a choice of settings for the game. "LucasArts came to us and said that we could do an Episode II game," BioWare CEO Raymond Muzyka said. "Or LucasArts said we could go 4,000 years back, which is a period that's hardly been covered before." BioWare chose to set the game four thousand years before the films as it gave them greater creative freedom. They aimed to create content similar to that from the films but different enough to be a definite precursor. Concept work had to be sent to "the ranch" to be approved for use. Muzyka noted that very little of their content was rejected: "It was more like, 'Can you just make his head like this rather than like that.' So it was all very feasible. There were good suggestions made and they made the game better, so we were happy to do them. It was a good process really and I think we were pleasantly surprised how easy LucasArts was to work with." Zeschuk said that "Overall, we were really happy with the results. We felt like we had enough freedom to truly create something wonderful."

Gallo said that BioWare and LucasArts were aiming for a gameplay time of around sixty hours: "Baldur's Gate was 100 hours of gameplay or more. Baldur's Gate 2 was 200 hours, and the critical-path play through Baldur's Gate 2 was 75 hours... We're talking smaller than that [for Knights of the Old Republic], dramatically, but even if it's 60 percent smaller, then it's still 100 hours. So our goal for gameplay time is 60 hours. We have so many areas that we're building--worlds, spaceships, things like that to explore--so we have a ton of gameplay."

Project director Casey Hudson said that one of the greatest achievements and one of the greatest risks was the combat system. "We wanted to create something that combined the strategic aspects of our Baldur's Gate series and Neverwinter Nights but which presented it through fast, cinematic 3D action," Hudson said. "That required us to make something that hadn't really been done before." Creating the system was a daunting task, because of the many factors to cover, which were difficult to visualize. The developers intended to make the game have more open-ended gameplay. Gallo compared some situations to Deus Ex: "You have several ways to get through an area and you might need a character who has a specific skill to do that."

Technical

LucasArts and BioWare settled on developing Knights of the Old Republic for the PC and Xbox. The Xbox was chosen over other consoles because of BioWare's background of developing PC games and greater familiarity with the Xbox than other consoles: "We could do the things we wanted to do on the Xbox without as much effort as we'd need to do it on the PS2 or GameCube," Gallo said. Other factors included the console's recent success and the opportunity to release one of the Xbox's first RPGs. BioWare had previously developed MDK2 for the Dreamcast and PlayStation 2. Hudson said that "Having experience in developing for other consoles gave us the proper mindset for implementing this game on the Xbox, and, by comparison, the Xbox was relatively easy to develop for."

Hudson did, however, note that there were some challenges during development. One of the difficulties was in deciding how much graphical detail to provide. "Since our games generally have a lot of AI and scripting, numerous character models, and huge environments, we stress the hardware in a very different way than most games," Hudson said. This made it difficult to predict how well the game would run. The game uses the Odyssey Engine, based on the Aurora Engine (previously developed by BioWare for use in Neverwinter Nights) but completely rewritten for Knights of the Old Republic. It was highly detailed for its time: grass waves in the wind, dust blows across Tatooine and puffs of sand rise as the player walks across the seabed.

The choreography for the character animations was done using 3DS Max. Hudson noted that the differences between consoles and PCs mean that the graphics would have to be modified. "You typically play console games on a TV across the room while PC games are played on a monitor only inches away." Console games put effort into close-up action and overall render quality; PC games emphasize what can be done with high resolutions and super-sharp textures. Hudson also noted that the difference between a game controller and mouse-and-keyboard setup influenced some design decisions. The PC version features an additional location the player can visit and more NPCs, items, and weapons; these additions were later made available on the Xbox version through Xbox Live. The PC version supports higher display resolutions (up to 1600x1200) and has higher-resolution textures.

Sound

While the main game, graphics engine and story were developed by BioWare, LucasArts worked on the game's audio. Knights of the Old Republic contains three hundred different characters and fifteen thousand lines of speech. "One complete copy of the Knights of the Old Republic script fills up 10 5-inch binders," voice department manager Darragh O'Farrell noted. A cast of around a hundred voice actors, including Ed Asner, Raphael Sbarge, Ethan Phillips, Jennifer Hale, and Phil LaMarr was assembled. "Fortunately, with a game this size, it's easy to have an actor play a few different characters and scatter those parts throughout the game so you'll never notice it's the same actor you heard earlier," O'Farrell said.

Voice production started six months before the game's beta release. The voice production team were given the script 90% complete to work with. "There were a few changes made during recording, but most of the remaining 10 percent will be dealt with in our pickup session," O'Farrell said, "The pickup session is right at the end of the project, where we catch performance issues, tutorial lines, verbal hints, and anything else that we might have overlooked." A game the size of Knights of the Old Republic would typically take seven weeks to record; two weeks of recording all-day and all-night meant LucasArts was able to record all voices in five weeks. Actors were recorded one at a time, as the non-linear nature of the game meant it was too complicated and expensive to record more than one actor at a time.

Most of the dialogue recorded was spoken in Galactic Basic (represented by English); however, around a tenth of the script was written in Huttese. Mike Gallo used Ben Burtt's Star Wars: Galactic Phrase Book & Travel Guide to translate English into Huttese. "The key to recording alien dialogue is casting the right actor for the part," O'Farrell said, "Over the years I've had actors take to Huttese like a fish to water, but the opposite is also true. In the past I've had to line-read (when an actor copies my performance) 150-plus Huttese lines to an actor in order to make it work."

Award-winning composer Jeremy Soule was signed to compose the game's score. "It will be a Star Wars score, but it will all be original, and probably the things that will remain will be the Force themes and things like that," Gallo said. Soule was unable to write a full orchestral score for Knights of the Old Republic due to technical limitations: "At the time we only had an 8 megabit per second MIDI system. That was state of the art... I had to fool people into thinking they were hearing a full orchestra. I'd write woodwinds and drums, or woodwinds, horns and drums, or strings and drums and brass. I couldn't run the whole orchestra at once, it was impossible."

Release

When announced at E3 2001, Knights of the Old Republic was initially scheduled for a late 2002 release. In August 2002 it was announced on the game's forums that its release had been delayed: the Xbox version was to be released in spring 2003 and the PC version in summer 2003. A further delay was announced in January 2003, with both versions of the game expected to be released in fall 2003. Zeschuk attributed the delay to BioWare's focus on quality: "Our goal is to always deliver a top-notch gameplay experience, and sometimes it can be very difficult to excel in all areas. We keep working on tackling each individual issue until we feel we've accomplished something special."

The Xbox version of Knights of the Old Republic went gold on July 9, 2003, with a release date of July 15. It sold 250,000 copies in the first four days of its release, making Knights of the Old Republic the fastest-selling Xbox title at the time of its release. Following the game's release, it was announced that free downloadable content would be available through Xbox Live at the end of the year. The PC version of the game went gold on November 11, 2003, and was released on November 18. It was re-released as part of the Star Wars: The Best of PC collection in 2006.

The game was ported to Mac OS X by Aspyr and released in North America on September 7, 2004, and re-released digitally on Steam on May 14, 2012, for Mac OS X and PC. The game was released for the iPad on May 30, 2013. The iPad version includes the Yavin Station DLC that was previously released for Xbox and PC. The game was released as DRM-free download on GoG.com in October 2014.

The game was also launched on Android's Google Play Store on December 22, 2014.

In October 2017, Microsoft made the Xbox One console backward compatible with the Xbox version of the game, as part of a 13-game curated catalogue.

Remake

In September 2021, Knights of the Old Republic — Remake, a graphically updated remake of the original game was announced to be in development by Aspyr for Microsoft Windows and PlayStation 5. It will be a timed console exclusive for PlayStation 5 before releasing on other platforms. On the remake's development, lead producer Ryan Treadwell wrote, "We’re rebuilding it from the ground up with the latest tech to match the groundbreaking standard of innovation established by the original, all while staying true to its revered story". Several individuals who worked on the original game are returning for the remake, such as former BioWare developers and Jennifer Hale (reprising her role of Bastila). However, Tom Kane will not be returning due to his retirement for medical reasons. John Cygan and Ed Asner will also not return due to their deaths in 2017 and 2021 respectively.

There has been speculation that the remake will actually include parts of both KOTOR 1 and 2, and also establish some of the lore from those games in the official Star Wars canon, something Disney seems keen on as it spins Star Wars off into new books, TV shows, movies, and games.

At The Star Wars Celebration Chicago in April 2019, Lucasfilm President Kathleen Kennedy told MTV News, "Yes, we are developing something to look at," after being asked about KOTOR. "Right now, I have no idea where things might fall."

On May 23, 2019, BuzzFeed News's Kate Aurthur broke the news that Laeta Kalogridis is writing a script for an adaptation the 2003 video game. BuzzFeed identifies the project as a "potential trilogy."

If the films are still in development is uncertain.

Sales

After its release on July 15, 2003, the first Xbox shipment of Knights of the Old Republic sold out within four days on shelves, which amounted to 250,000 sales during that period. This made it the console's fastest-ever seller at the time of its launch. The game ultimately sold 270,000 copies in its initial two weeks and was ranked by The NPD Group as the #2 best-selling console game of its debut month across all platforms. It fell to the eighth position on NPD's sales chart for August and was absent by September. Worldwide sales reached 600,000 copies by October. In the United States alone, the Xbox version of Knights of the Old Republic sold 1.3 million copies and earned $44 million by July 2006. It also received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association, indicating sales of at least 100,000 copies in the United Kingdom.

Following its launch in November 2003, the computer version of Knights became the third-best-selling computer title of its debut week, according to NPD. Although it dropped out of NPD's weekly top 10 by its third week, it claimed sixth place in computer game sales for November overall, and ninth for December. It returned to the weekly top 10 during the December 28 – January 3 period but was absent again on the next week's chart. NPD ultimately declared it the 17th-best-selling computer game of 2004. By August 2006, the computer version had sold 470,000 copies and earned $14.7 million in the United States alone. Edge ranked it as the country's 32nd-best-selling computer game released between January 2000 and August 2006.

Total sales of the game's Xbox and computer releases surpassed 2 million copies by February 2005 and 2.5 million by May and reached nearly 3 million by March 2006. As of 2007, Knights of the Old Republic had sold 3.2 million units.

Critical reviews

Reception
Aggregate scores
AggregatorScore
GameRankingsXBOX: 94%
PC: 93%
MetacriticXBOX: 94/100
PC: 93/100
iOS: 88/100
Review scores
PublicationScore
CVG9/10
Eurogamer9/10
Game Informer9.5/10
GamePro4.5/5
GameSpot9.1/10
GameSpy5/5
GamesRadar+10/10
IGN9.5/10
TouchArcade

Star Wars: Knights of the Old Republic received "universal acclaim" according to review aggregator Metacritic, and won numerous awards, including Game Developers Choice Awards' 2004 game of the year, BAFTA Games Awards' best Xbox game of the year, and Interactive Achievement Awards for best console RPG and best computer RPG. GameSpot named it the best Xbox game of July 2003, and best computer game of November 2003.

Knights of the Old Republic has seen success as the game of the year from many sources including IGN, Computer Gaming World, PC Gamer, GMR, The Game Developers Choice Awards, Xbox Magazine, and G4. Computer Games Magazine named it the best computer game of 2003, and presented it with awards for "Best Original Music" and "Best Writing." The editors wrote, "The elegance and accessibility that BioWare made part-and-parcel of this game should be the future standard for this genre." According to the review aggregator Metacritic, the PC version received an average score of 93 based on 33 reviews. In total, the game has won over 40 game of the year awards from various publications. Interactive Achievement Awards awarded it for Best Story and Best Character Development. IGN gave KotOR additional awards in Best Sound (Xbox category), Best Story (PC category), Xbox RPG of the Year 2003, PC RPG of the Year 2003, Xbox Game of the Year 2003, PC Game of the Year 2003, and Overall Game of the Year 2003 across all platforms. In 2007, IGN listed it at #27 on its list of the Top 100 Games of All-Time. In 2010, IGN placed the game at #3 on its Best games of the Decade (2000–2009), beaten by Shadow of the Colossus and Half-Life 2.

At the 2004 Game Developers Choice Awards, HK-47 won the category of "Original Game Character of the Year."

Legacy

In 2007, the plot twist in KotOR was ranked number two in Game Informer's list of the top ten video game plot twists of all time and number 10 on ScrewAttack's "Top 10 OMGWTF Moments." The game is also part of The Xbox Platinum Series/Classics for sales in excess of 1 million units.

The Los Angeles Times listed Knights of the Old Republic as one of the most influential works of the Star Wars Expanded Universe. In 2010, Game Informer named the game the 54th best game on their Top 200 Games of All Time list. In November 2012, Time named it one of the 100 greatest video games of all time.

In early 2017, plot elements from the game were referenced in the animated TV series Star Wars Rebels such as the Mandalorian Wars and the ancient Sith planet Malachor. Additionally, Darth Revan was set to appear in the "Ghost of Mortis" arc in Star Wars: The Clone Wars; while this was cut, the deleted scene of Darth Revan was later released.

In 2019, Kathleen Kennedy stated that Lucasfilm was looking into developing movies or television series in the Knights of the Old Republic era, but that no plans had yet been made. BuzzFeed News reports that Laeta Kalogridis will write a Star Wars movie that's based on the Knights of the Old Republic video game series.

Star Wars: The Rise of Skywalker - The Visual Dictionary, a book guide to the 2019 film Star Wars: The Rise of Skywalker, contained a reference in which one of the legions of Sith troopers of Palpatine's Final Order is named after Darth Revan.

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Star Wars Knights of the Old Republic video game Article Talk Language Watch Edit Star Wars Knights of the Old Republic often abbreviated KOTOR or KotOR is a role playing video game set in the Star Wars universe Developed by BioWare and published by LucasArts the game was released for the Xbox on July 19 2003 and for Microsoft Windows on November 19 2003 The game was later ported to Mac OS X iOS and Android by Aspyr and it is playable on the Xbox 360 and Xbox One via their respective backward compatibility features A Nintendo Switch version was released on November 11 2021 Star Wars Knights of the Old RepublicDeveloper s BioWarePublisher s LucasArtsDirector s Casey HudsonProducer s Casey HudsonDesigner s James OhlenProgrammer s David FalknerArtist s Derek WattsWriter s Drew KarpyshynComposer s Jeremy SouleSeriesStar Wars Knights of the Old RepublicEngineOdyssey EnginePlatform s XboxMicrosoft WindowsMac OS XiOSAndroidNintendo SwitchReleaseJuly 15 2003 XboxNA July 15 2003EU September 12 2003Microsoft WindowsNA November 19 2003EU December 5 2003Mac OS XNA September 7 2004iOSWW May 30 2013AndroidWW December 23 2014Nintendo SwitchWW November 11 2021Genre s Role playingMode s Single player The story of Knights of the Old Republic takes place almost 4 000 years before the formation of the Galactic Empire where Darth Malak a Dark Lord of the Sith has unleashed a Sith armada against the Galactic Republic The player character as a Jedi must venture to different planets in the galaxy to defeat Malak Players choose from three character classes Scout Soldier or Scoundrel and customize their characters at the beginning of the game and engage in round based combat against enemies Through interacting with other characters and making plot decisions players can earn Light Side and Dark Side Points and the alignment system will determine whether the player s character aligns with the light or dark side of the Force The game was directed by Casey Hudson designed by James Ohlen and written by Drew Karpyshyn LucasArts proposed developing a game tied to Star Wars Episode II Attack of the Clones or a game set thousands of years before the prequels The team chose the latter as they thought that they would have more creative freedom Ed Asner Ethan Phillips and Jennifer Hale were hired to perform voices for the game s characters while Jeremy Soule composed the soundtrack Announced in 2000 the game was delayed several times before its release in July 2003 The game received critical acclaim upon release with critics applauding the game s characters story and sound It was nominated for numerous awards and is often cited as one of the greatest video games ever made A sequel Star Wars Knights of the Old Republic II The Sith Lords developed by Obsidian Entertainment at BioWare s suggestion was released in 2004 The series story continued with the 2011 release of Star Wars The Old Republic a massively multiplayer online role playing game developed by BioWare In September 2021 a remake of the game was announced to be in development by Aspyr for Microsoft Windows and PlayStation 5 Contents 1 Gameplay 2 Synopsis 2 1 Setting 2 2 Characters and locations 2 3 Plot 3 Production 3 1 Development 3 2 Technical 3 3 Sound 3 4 Release 3 5 Remake 4 Films 5 Reception 5 1 Sales 5 2 Critical reviews 5 3 Legacy 6 See also 7 References 8 Further reading 9 External linksGameplay EditPlayers choose from three basic character classes Scout Soldier or Scoundrel at the beginning of the game and later choose from three Jedi subclasses Guardian Sentinel or Consular Beyond class a character has skills stats tiered feats and later on tiered Force powers similar to magic spells in fantasy games Feats and Force powers are generally unlocked upon level up while the player is given skill points to distribute among their skills every level Combat is round based time is divided into discrete rounds and combatants attack and react simultaneously although these actions are presented sequentially on screen The number of actions a combatant may perform each round is limited While each round s duration is a fixed short interval of real time the player can configure the combat system to pause at specific events or the end of each round or set the combat system to never automatically pause giving the illusion of real time combat Combat actions are calculated using Dungeons amp Dragons rules particularly the d20 System 1 While these are not displayed directly on the screen the full breakdown for each action including die rolls and modifiers is accessible from a menu For much of the game the player can have up to two companions in their party These companions will participate in combat They can be manually controlled by the player or act autonomously if the player does not give them any input Outside of combat the companions will randomly engage the player or each other in dialogue sometimes unlocking additional quests They will also participate in conversations the player has with other non player characters Non combat interaction with other characters in the game world is based upon a dialogue menu system Following each statement the player can select from a list of menu responses The dialogue varies based on the gender and skills of the main character The alignment system tracks actions and speech from simple word choices to major plot decisions to determine whether the player s character aligns with the light or dark side of the Force Generosity and altruism lead to the light side while selfish or violent actions will lead the player s character to the dark side which will alter the character s appearance turning their eyes yellow and their skin pale In addition to the standard role playing gameplay there are several minigame events that come up over the course of the game The player can participate in swoop racing to earn money and sometimes interplanetary travel will be interrupted by enemy starfighters which begins a minigame where the player controls a turret to shoot down the opposing starcraft The player can also engage in a card game known as pazaak which is similar to the game of blackjack to gamble money Synopsis EditSetting Edit Knights of the Old Republic takes place approximately 4 000 years before the rise of the Galactic Empire and covers the era following the conclusion of the Star Wars Tales of the Jedi comics during the early years of the Galactic Republic The backstory of the game involves the Mandalorian warrior society invading the Republic in a pan galactic conflict known as the Mandalorian Wars The Jedi were hesitant to get involved but a pair of renegade Jedi Knights Revan and Malak insist on leading a Republic force to war After winning the war against the Mandalorians Revan and Malak disappeared into the Unknown Regions returning a year later with a Sith armada and launching an invasion against the Republic themselves Malak Revan s apprentice eventually succeeded his former master as Dark Lord of the Sith after Revan was seemingly killed in an ambush by the Jedi Malak s aggression has left the Jedi scattered and vulnerable many Jedi Knights have fallen in battle and others have sworn allegiance to Malak Playable locations in Knights of the Old Republic include the planets Tatooine Dantooine Kashyyyk Korriban Manaan Rakata Prime and Taris aboard the Republic cruiser Endar Spire and Saul Karath s ship Leviathan and on the Star Forge space station A space station near Yavin is accessible to players in the PC Mac OS X and mobile versions of the game and is available to Xbox players via download from Xbox Live Travel between these locations happens aboard the freighter Ebon Hawk which is also a playable location Characters and locations Edit Further information List of Star Wars Knights of the Old Republic characters Joining the player character s quest are veteran Republic pilot Carth Onasi the Twi lek teenager Mission Vao and her Wookiee companion Zaalbar the Jedi Bastila Shan Grey Jedi Jolee Bindo utility droid T3 M4 Mandalorian mercenary Canderous Ordo and assassin droid HK 47 if he is bought Juhani another Jedi may also join the party if she is spared by the player Republic soldier Trask Ulgo is also briefly playable during the game s opening sequence on the Endar Spire The game s main antagonist is Darth Malak the Dark Lord of the Sith Other antagonistic characters include Black Vulkar gang leader Brejik crime boss Davik Kang bounty hunter Calo Nord Zaalbar s brother Chuundar Sith apprentice Darth Bandon Admiral Saul Karath Sith Overseer Uthar Wynn and Rakatan tribe leader The One Czerka Corporation an unscrupulous corporation operating on several planets is an ally of Darth Malak s Sith forces Supporting characters who assist the player s party in some capacity are Hidden Bek gang leader Gadon Thek Jedi Masters Vandar Tokare and Zhar Lestin game hunter Komad Fortuna Zaalbar and Chuundar s father Freyyr Uthar s Sith apprentice Yuthura Ban Republic representative Roland Wann the Rakatan tribe The Elders and Republic Admiral Forn Dodonna Plot Edit The game opens with the player character whose background gender appearance and name are player determined 2 awakening aboard a Republic ship the Endar Spire which is under attack by Malak s forces over the city world of Taris Republic soldier Trask Ulgo soon arrives and informs them that they must abandon ship Fighting their way to the escape pods Trask and the player are soon confronted by Sith Lord Darth Bandon With no other options Trask sacrifices himself while the player continues to make their way to the escape pods The player meets Carth Onasi a skilled pilot and Republic war hero and they escape the doomed warship Crashing on the surface of Taris the player is knocked unconscious and Carth pulls them away from the wreckage After suffering a strange vision the player character awakens in an abandoned apartment with Carth who explains that Taris is under martial law by Malak s forces who are searching for the Jedi Knight Bastila Shan known for her mastery of battle meditation a Force technique that strengthens one s allies and weakens one s enemies during battle Carth and the player search for her and meet new companions along the way such as the Twi lek street urchin Mission Vao and her Wookiee companion Zaalbar The group finds and rescues Bastila from the Black Vulkar gang With the help of utility droid T3 M4 and Mandalorian mercenary Canderous Ordo the group escapes Taris aboard the star freighter Ebon Hawk moments before Malak s fleet decimates the planet s surface in a vain effort to kill Bastila While taking refuge at the Jedi Academy on Dantooine the player trains to be a Jedi discovers a Star Map and learns of the Star Forge the probable source of Malak s military resources The player and their companions then search planets across the galaxy Dantooine Manaan Tatooine Kashyyyk and Korriban for more information about the Star Forge gaining new companions along the way such as the Cathar Jedi Juhani assassin droid HK 47 and Grey Jedi Jolee Bindo After discovering three more Star Maps the player s party is captured by Darth Malak and brought aboard his flagship where Malak reveals that the player s character is in truth an amnesiac Darth Revan the Jedi Council wiped their memories after their presumed death at Malak s hands in the hopes that Bastila could lead them to the Star Forge through her bond with them Bastila sacrifices herself so the player can escape and is subsequently turned to the dark side by Malak On the light side route the player kills or redeems Bastila defeats Malak destroys the Star Forge and is hailed as a saviour and hero On the dark side route the player allies with Bastila overthrows and kills Malak takes control of the Star Forge for themselves and reclaims their title as Dark Lord of the Sith Production EditDevelopment Edit In July 2000 BioWare announced that they were working with LucasArts to create a Star Wars role playing video game for the PC and next generation consoles 3 Joint BioWare CEO Greg Zeschuk commented that The opportunity to create a richly detailed new chapter in the Star Wars universe is incredibly exciting for us We are honored to be working with the extremely talented folks at Lucas Arts developing a role playing game based upon one of the most high profile licenses in the world 4 The game was officially unveiled as Star Wars Knights of the Old Republic at E3 2001 At this point the game had been in development for around six months 5 Preproduction started in 2000 but the discussions started back in 1999 LucasArts Mike Gallo said The first actual e mails were in October or November of 99 That s when we first started talking to BioWare But some really serious work finally started at the beginning of 2000 6 The thing that seems to stand out is that the current game is almost exactly what we envisioned almost three years ago Project director Casey Hudson in April 2003 7 The decision to set the game four thousand years before Star Wars Episode I The Phantom Menace was one of the first details about the game made known 3 LucasArts gave BioWare a choice of settings for the game LucasArts came to us and said that we could do an Episode II game BioWare CEO Raymond Muzyka said Or LucasArts said we could go 4 000 years back which is a period that s hardly been covered before 8 BioWare chose to set the game four thousand years before the films as it gave them greater creative freedom 8 They aimed to create content similar to that from the films but different enough to be a definite precursor 9 Concept work had to be sent to the ranch to be approved for use Muzyka noted that very little of their content was rejected It was more like Can you just make his head like this rather than like that So it was all very feasible There were good suggestions made and they made the game better so we were happy to do them It was a good process really and I think we were pleasantly surprised how easy LucasArts was to work with 8 Zeschuk said that Overall we were really happy with the results We felt like we had enough freedom to truly create something wonderful 9 Gallo said that BioWare and LucasArts were aiming for a gameplay time of around sixty hours Baldur s Gate was 100 hours of gameplay or more Baldur s Gate 2 was 200 hours and the critical path play through Baldur s Gate 2 was 75 hours We re talking smaller than that for Knights of the Old Republic dramatically but even if it s 60 percent smaller then it s still 100 hours So our goal for gameplay time is 60 hours We have so many areas that we re building worlds spaceships things like that to explore so we have a ton of gameplay 6 Project director Casey Hudson said that one of the greatest achievements and one of the greatest risks was the combat system We wanted to create something that combined the strategic aspects of our Baldur s Gate series and Neverwinter Nights but which presented it through fast cinematic 3D action Hudson said That required us to make something that hadn t really been done before 9 Creating the system was a daunting task because of the many factors to cover which were difficult to visualize 10 The developers intended to make the game have more open ended gameplay Gallo compared some situations to Deus Ex You have several ways to get through an area and you might need a character who has a specific skill to do that 6 Technical Edit LucasArts and BioWare settled on developing Knights of the Old Republic for the PC and Xbox The Xbox was chosen over other consoles because of BioWare s background of developing PC games and greater familiarity with the Xbox than other consoles We could do the things we wanted to do on the Xbox without as much effort as we d need to do it on the PS2 or GameCube Gallo said 6 Other factors included the console s recent success and the opportunity to release one of the Xbox s first RPGs 6 BioWare had previously developed MDK2 for the Dreamcast and PlayStation 2 Hudson said that Having experience in developing for other consoles gave us the proper mindset for implementing this game on the Xbox and by comparison the Xbox was relatively easy to develop for 9 Hudson did however note that there were some challenges during development One of the difficulties was in deciding how much graphical detail to provide Since our games generally have a lot of AI and scripting numerous character models and huge environments we stress the hardware in a very different way than most games Hudson said 9 This made it difficult to predict how well the game would run 9 The game uses the Odyssey Engine based on the Aurora Engine previously developed by BioWare for use in Neverwinter Nights but completely rewritten for Knights of the Old Republic 6 It was highly detailed for its time grass waves in the wind dust blows across Tatooine and puffs of sand rise as the player walks across the seabed 8 The choreography for the character animations was done using 3DS Max 10 Hudson noted that the differences between consoles and PCs mean that the graphics would have to be modified You typically play console games on a TV across the room while PC games are played on a monitor only inches away 9 Console games put effort into close up action and overall render quality PC games emphasize what can be done with high resolutions and super sharp textures Hudson also noted that the difference between a game controller and mouse and keyboard setup influenced some design decisions 9 The PC version features an additional location the player can visit and more NPCs items and weapons these additions were later made available on the Xbox version through Xbox Live The PC version supports higher display resolutions up to 1600x1200 and has higher resolution textures 11 Sound Edit While the main game graphics engine and story were developed by BioWare LucasArts worked on the game s audio 6 Knights of the Old Republic contains three hundred different characters and fifteen thousand lines of speech One complete copy of the Knights of the Old Republic script fills up 10 5 inch binders voice department manager Darragh O Farrell noted 12 A cast of around a hundred voice actors including Ed Asner Raphael Sbarge Ethan Phillips Jennifer Hale and Phil LaMarr was assembled Fortunately with a game this size it s easy to have an actor play a few different characters and scatter those parts throughout the game so you ll never notice it s the same actor you heard earlier O Farrell said 12 Voice production started six months before the game s beta release The voice production team were given the script 90 complete to work with There were a few changes made during recording but most of the remaining 10 percent will be dealt with in our pickup session O Farrell said The pickup session is right at the end of the project where we catch performance issues tutorial lines verbal hints and anything else that we might have overlooked 12 A game the size of Knights of the Old Republic would typically take seven weeks to record two weeks of recording all day and all night meant LucasArts was able to record all voices in five weeks Actors were recorded one at a time as the non linear nature of the game meant it was too complicated and expensive to record more than one actor at a time 12 Most of the dialogue recorded was spoken in Galactic Basic represented by English however around a tenth of the script was written in Huttese Mike Gallo used Ben Burtt s Star Wars Galactic Phrase Book amp Travel Guide to translate English into Huttese The key to recording alien dialogue is casting the right actor for the part O Farrell said Over the years I ve had actors take to Huttese like a fish to water but the opposite is also true In the past I ve had to line read when an actor copies my performance 150 plus Huttese lines to an actor in order to make it work 12 Award winning composer Jeremy Soule was signed to compose the game s score 13 It will be a Star Wars score but it will all be original and probably the things that will remain will be the Force themes and things like that Gallo said 6 Soule was unable to write a full orchestral score for Knights of the Old Republic due to technical limitations At the time we only had an 8 megabit per second MIDI system That was state of the art I had to fool people into thinking they were hearing a full orchestra I d write woodwinds and drums or woodwinds horns and drums or strings and drums and brass I couldn t run the whole orchestra at once it was impossible 13 Release Edit When announced at E3 2001 Knights of the Old Republic was initially scheduled for a late 2002 release 5 In August 2002 it was announced on the game s forums that its release had been delayed the Xbox version was to be released in spring 2003 and the PC version in summer 2003 14 A further delay was announced in January 2003 with both versions of the game expected to be released in fall 2003 15 Zeschuk attributed the delay to BioWare s focus on quality Our goal is to always deliver a top notch gameplay experience and sometimes it can be very difficult to excel in all areas We keep working on tackling each individual issue until we feel we ve accomplished something special 9 The Xbox version of Knights of the Old Republic went gold on July 9 2003 with a release date of July 15 16 It sold 250 000 copies in the first four days of its release making Knights of the Old Republic the fastest selling Xbox title at the time of its release 17 Following the game s release it was announced that free downloadable content would be available through Xbox Live at the end of the year 18 The PC version of the game went gold on November 11 2003 and was released on November 18 19 It was re released as part of the Star Wars The Best of PC collection in 2006 20 The game was ported to Mac OS X by Aspyr and released in North America on September 7 2004 and re released digitally on Steam on May 14 2012 for Mac OS X and PC The game was released for the iPad 21 on May 30 2013 The iPad version includes the Yavin Station DLC that was previously released for Xbox and PC The game was released as DRM free download on GoG com in October 2014 22 The game was also launched on Android s Google Play Store on December 22 2014 23 In October 2017 Microsoft made the Xbox One console backward compatible with the Xbox version of the game as part of a 13 game curated catalogue Remake Edit See also Star Wars Knights of the Old Republic Remake In September 2021 Knights of the Old Republic Remake a graphically updated remake of the original game was announced to be in development by Aspyr for Microsoft Windows and PlayStation 5 24 25 26 It will be a timed console exclusive for PlayStation 5 before releasing on other platforms 24 25 26 On the remake s development lead producer Ryan Treadwell wrote We re rebuilding it from the ground up with the latest tech to match the groundbreaking standard of innovation established by the original all while staying true to its revered story 24 Several individuals who worked on the original game are returning for the remake such as former BioWare developers and Jennifer Hale reprising her role of Bastila 27 28 However Tom Kane will not be returning due to his retirement for medical reasons 29 John Cygan and Ed Asner will also not return due to their deaths in 2017 and 2021 respectively There has been speculation that the remake will actually include parts of both KOTOR 1 and 2 and also establish some of the lore from those games in the official Star Wars canon something Disney seems keen on as it spins Star Wars off into new books TV shows movies and games 24 Films EditAt The Star Wars Celebration Chicago in April 2019 Lucasfilm President Kathleen Kennedy told MTV News Yes we are developing something to look at after being asked about KOTOR Right now I have no idea where things might fall On May 23 2019 BuzzFeed News s Kate Aurthur broke the news that Laeta Kalogridis is writing a script for an adaptation the 2003 video game BuzzFeed identifies the project as a potential trilogy 30 If the films are still in development is uncertain Reception EditSales Edit After its release on July 15 2003 31 the first Xbox shipment of Knights of the Old Republic sold out within four days on shelves 32 which amounted to 250 000 sales during that period 33 34 This made it the console s fastest ever seller at the time of its launch 33 31 The game ultimately sold 270 000 copies in its initial two weeks 32 and was ranked by The NPD Group as the 2 best selling console game of its debut month across all platforms 31 35 It fell to the eighth position on NPD s sales chart for August and was absent by September 36 37 Worldwide sales reached 600 000 copies by October 38 In the United States alone the Xbox version of Knights of the Old Republic sold 1 3 million copies and earned 44 million by July 2006 39 It also received a Silver sales award from the Entertainment and Leisure Software Publishers Association 40 indicating sales of at least 100 000 copies in the United Kingdom 41 Following its launch in November 2003 the computer version of Knights became the third best selling computer title of its debut week according to NPD 42 Although it dropped out of NPD s weekly top 10 by its third week 43 44 it claimed sixth place in computer game sales for November overall and ninth for December 45 It returned to the weekly top 10 during the December 28 January 3 period 46 but was absent again on the next week s chart 47 NPD ultimately declared it the 17th best selling computer game of 2004 48 By August 2006 the computer version had sold 470 000 copies and earned 14 7 million in the United States alone Edge ranked it as the country s 32nd best selling computer game released between January 2000 and August 2006 49 Total sales of the game s Xbox and computer releases surpassed 2 million copies by February 2005 and 2 5 million by May 50 51 and reached nearly 3 million by March 2006 52 As of 2007 Knights of the Old Republic had sold 3 2 million units 53 Critical reviews Edit ReceptionAggregate scoresAggregatorScoreGameRankingsXBOX 94 54 PC 93 55 MetacriticXBOX 94 100 56 PC 93 100 57 iOS 88 100 58 Review scoresPublicationScoreCVG9 10 59 Eurogamer9 10 60 Game Informer9 5 10 61 GamePro4 5 5 62 GameSpot9 1 10 63 GameSpy5 5 64 GamesRadar 10 10 65 IGN9 5 10 66 TouchArcade 67 Star Wars Knights of the Old Republic received universal acclaim according to review aggregator Metacritic and won numerous awards including Game Developers Choice Awards 2004 game of the year 68 BAFTA Games Awards best Xbox game of the year and Interactive Achievement Awards for best console RPG and best computer RPG 69 GameSpot named it the best Xbox game of July 2003 70 and best computer game of November 2003 71 Knights of the Old Republic has seen success as the game of the year from many sources including IGN Computer Gaming World PC Gamer GMR The Game Developers Choice Awards Xbox Magazine and G4 69 Computer Games Magazine named it the best computer game of 2003 and presented it with awards for Best Original Music and Best Writing The editors wrote The elegance and accessibility that BioWare made part and parcel of this game should be the future standard for this genre 72 According to the review aggregator Metacritic the PC version received an average score of 93 based on 33 reviews 57 In total the game has won over 40 game of the year awards from various publications Interactive Achievement Awards awarded it for Best Story and Best Character Development 69 IGN gave KotOR additional awards in Best Sound Xbox category Best Story PC category Xbox RPG of the Year 2003 PC RPG of the Year 2003 Xbox Game of the Year 2003 PC Game of the Year 2003 and Overall Game of the Year 2003 across all platforms In 2007 IGN listed it at 27 on its list of the Top 100 Games of All Time 73 In 2010 IGN placed the game at 3 on its Best games of the Decade 2000 2009 beaten by Shadow of the Colossus and Half Life 2 74 At the 2004 Game Developers Choice Awards HK 47 won the category of Original Game Character of the Year 75 Legacy Edit In 2007 the plot twist in KotOR was ranked number two in Game Informer s list of the top ten video game plot twists of all time 76 and number 10 on ScrewAttack s Top 10 OMGWTF Moments 77 The game is also part of The Xbox Platinum Series Classics for sales in excess of 1 million units 78 The Los Angeles Times listed Knights of the Old Republic as one of the most influential works of the Star Wars Expanded Universe 79 In 2010 Game Informer named the game the 54th best game on their Top 200 Games of All Time list 80 In November 2012 Time named it one of the 100 greatest video games of all time 81 In early 2017 plot elements from the game were referenced in the animated TV series Star Wars Rebels such as the Mandalorian Wars and the ancient Sith planet Malachor 82 Additionally Darth Revan was set to appear in the Ghost of Mortis arc in Star Wars The Clone Wars while this was cut the deleted scene of Darth Revan was later released 83 84 In 2019 Kathleen Kennedy stated that Lucasfilm was looking into developing movies or television series in the Knights of the Old Republic era but that no plans had yet been made 85 BuzzFeed News reports that Laeta Kalogridis will write a Star Wars movie that s based on the Knights of the Old Republic video game series 86 Star Wars The Rise of Skywalker The Visual Dictionary a book guide to the 2019 film Star Wars The Rise of Skywalker contained a reference in which one of the legions of Sith troopers of Palpatine s Final Order is named after Darth Revan 87 See also Edit Speculative fiction portal Film portal Video games portal List of Star Wars video gamesReferences Edit Classic Postmortem BioWare s Star Wars Knights of the Old Republic Gamasutra July 14 2017 Wallace Daniel October 25 2005 The New Essential Chronology to Star Wars Del Rey ISBN 978 0 345 44901 6 a b IGN staff Star Wars RPG Announced IGN Archived from the original on October 18 2007 Retrieved July 5 2009 IGN staff First Ever Star Wars RPG IGN Retrieved July 5 2009 a b Ajami Amer E3 2001 LucasArts unveils BioWare RPG GameSpot Retrieved July 5 2009 a b c d e f g h GameSpot staff Star Wars Knights of the Old Republic Q amp A Mar 6 2002 GameSpot Retrieved July 6 2009 Bishop Stuart Interview Knights fever ComputerAndVideoGames com Retrieved July 9 2009 a b c d Bishop Stuart Interview Bump in the Old Republic Knights ComputerAndVideoGames com Retrieved July 6 2009 a b c d e f g h i GameSpot staff Star Wars Knights of the Old Republic Q amp A Oct 28 2003 GameSpot Retrieved July 6 2009 a b Combat System Development on KOTOR Game Developer Magazine December 2003 pp 42 56 Bishop Stuart Interview Bioware s PC Knights exposed ComputerAndVideoGames com Retrieved August 26 2009 a b c d e Star Wars Knights of the Old Republic Q amp A Apr 23 2003 GameSpot Retrieved July 7 2009 a b Interview with composer Jeremy Soule at PLAY San Jose Music 4 Games Retrieved July 7 2009 Parker Sam Knights of the Old Republic delayed GameSpot Retrieved August 26 2009 Sulic Ivan The Republic Gets Older IGN Archived from the original on February 1 2003 Retrieved August 26 2009 Parker Sam Knights of the Old Republic goes gold GameSpot Retrieved August 26 2009 KOTOR breaks sales record on Xbox ComputerAndVideoGames com Retrieved August 26 2009 KOTOR Xbox live downloads new details ComputerAndVideoGames com Retrieved August 26 2009 Thorsen Tor PC Knights of the Old Republic golden GameSpot Retrieved August 26 2009 Sinclair Brendan Star Wars gets bundled GameSpot Retrieved June 20 2007 Archived copy Archived from the original on January 11 2014 Retrieved December 20 2013 a href wiki Template Cite web title Template Cite web cite web a CS1 maint archived copy as title link STAR WARS Knights of the Old Republic on Gog com Retrieved October 25 2016 Yin Poole Wesley December 23 2014 Star Wars Knights of the Old Republic launches on Android Eurogamer Gamer Network Retrieved December 25 2014 a b c d Star Wars Knights Of The Old Republic Gets PS5 Remake Kotaku September 9 2021 Retrieved September 9 2021 a href wiki Template Cite web title Template Cite web cite web a CS1 maint url status link a b Knights of the Old Republic returns with remake that is a timed exclusive to PS5 VentureBeat September 9 2021 Retrieved September 9 2021 a b Gartenberg Chaim September 9 2021 Star Wars Knights of the Old Republic is getting a remake for the PS5 The Verge Retrieved September 9 2021 Valentine Rebekah September 9 2021 KOTOR Remake Jennifer Hale Will Reprise Her Role as Bastila Shan IGN Retrieved September 11 2021 Star Wars Knights of the Old Republic Strikes Back with New Remake StarWars com September 9 2021 Retrieved September 10 2021 Popular Knights of the Old Republic Voice Actor Tom Kane Can t Return for Remake Due to Serious Health Reasons Game Rant September 11 2021 Retrieved September 11 2021 Aurthur Kate May 23 2019 A New Star Wars Movie Based On Knights Of The Old Republic Is In The Works BuzzFeed Retrieved May 27 2019 a b c BioWare Delivers Hit Titles on PC and Console Press release Edmonton BioWare August 25 2003 Archived from the original on August 30 2003 a b LucasArts Star Wars Knights of the Old Republic Posts Record Sales in First Two Weeks of Release Press release San Rafael California LucasArts August 1 2003 Archived from the original on April 19 2004 a b Bach Robert J July 24 2003 2003 Financial Analyst Meeting Microsoft Archived from the original on October 11 2003 Varanini Giancarlo July 25 2003 KOTOR sets Xbox sales records GameSpot Archived from the original on April 14 2004 July 2003 Video Game Best Selling Titles and Console Accessories The NPD Group Archived from the original on March 10 2004 August 2003 Video Game Best Selling Titles and Console Accessories The NPD Group Archived from the original on December 26 2003 September 2003 Video Game Best Selling Titles and Console Accessories The NPD Group Archived from the original on February 21 2004 IGN Xbox October 10 2003 KOTOR 2 Rebel X IGN Archived from the original on June 14 2004 Campbell Colin Keiser Joe July 29 2006 The Top 100 Games of the 21st Century Next Generation Archived from the original on October 28 2007 ELSPA Sales Awards Silver Entertainment and Leisure Software Publishers Association Archived from the original on February 21 2009 Caoili Eric November 26 2008 ELSPA Wii Fit Mario Kart Reach Diamond Status In UK Gamasutra Archived from the original on September 18 2017 Thorsen Tor December 3 2003 Weekly NPD PC game sales chart November 16 22 GameSpot Archived from the original on August 5 2004 Thorsen Tor December 9 2003 Weekly NPD PC game sales chart November 23 30 GameSpot Archived from the original on August 5 2004 Thorsen Tor December 16 2003 Weekly NPD PC game sales chart November 30 December 6 GameSpot Archived from the original on August 5 2004 Top Selling Software December 2003 The NPD Group Archived from the original on February 14 2004 Thorsen Tor January 14 2004 NPD PC game sales December 21 27 and December 28 January 3 GameSpot Archived from the original on August 5 2004 Thorsen Tor January 22 2004 Weekly NPD PC game sales chart January 4 10 GameSpot Archived from the original on June 4 2004 Essential Facts about the Computer and Video Game Industry 2005 Sales Demographics and Usage Data PDF Report Entertainment Software Association May 18 2005 p 5 Archived from the original PDF on November 4 2005 Edge Staff August 25 2006 The Top 100 PC Games of the 21st Century Edge Archived from the original on October 17 2012 About BioWare BioWare Archived from the original on February 5 2005 About BioWare BioWare Archived from the original on May 17 2005 About BioWare BioWare Archived from the original on March 23 2006 Pham Alex October 12 2007 EA buys strength in new genres Los Angeles Times Archived from the original on October 4 2008 Star Wars Knights of the Old Republic for Xbox GameRankings CBS Interactive Retrieved June 10 2018 Star Wars Knights of the Old Republic for PC GameRankings CBS Interactive Retrieved June 10 2018 Star Wars Knights of the Old Republic for Xbox Reviews Metacritic CBS Interactive Retrieved October 25 2016 a b Star Wars Knights of the Old Republic for PC Reviews Metacritic CBS Interactive Retrieved October 25 2016 Star Wars Knights of the Old Republic for iPhone iPad Reviews Metacritic CBS Interactive Retrieved June 10 2018 CVG KOTOR review ComputerandVideoGames Retrieved April 10 2009 Gillen Kieron September 12 2003 EuroG KOTOR Review EuroGamer Retrieved April 10 2009 Reiner Andrew GI KOTOR review GameInformer Archived from the original on December 23 2005 Retrieved April 10 2009 Fox Fennec GamePro KOTOR review Gamepro Archived from the original on December 11 2008 Retrieved April 10 2009 Kasavin Greg Gamespot KOTOR review Gamespot Retrieved December 14 2010 Padilla Raymond GameSpy KOTOR review GameSpy Retrieved April 10 2009 Stapleton Dan September 19 2006 GRadar KOTOR review GamesRadar Retrieved April 10 2009 Boulding Aaron IGN KOTOR review IGN Archived from the original on July 17 2003 Retrieved April 10 2009 Hodapp Eli June 3 2013 Star Wars Knights of the Old Republic for iPad Review A Must Play Star Wars RPG TouchArcade Retrieved June 10 2018 Archive Best Game Game Developer Choice Awards Retrieved October 21 2010 a b c Critical Acclaim BioWare Archived from the original on January 1 2007 Retrieved March 30 2007 The Editors of GameSpot August 1 2003 GameSpot s Month in Review July 2003 GameSpot Archived from the original on April 8 2004 Staff December 15 2003 GameSpot s Month in Review for November 2003 GameSpot Archived from the original on April 13 2004 Staff March 2004 Best of 2003 The 13th Annual Awards Computer Games Magazine 160 58 62 Top 100 Games of All Time IGN Archived from the original on November 30 2007 Retrieved March 6 2008 Best Games and Movies of 2000 2009 IGN Archived from the original on July 13 2011 Retrieved May 22 2011 Inside the 2004 Game Developers Conference Event Coverage Archived April 5 2004 at the Wayback Machine Game Informer Issue 180 April 2007 ScrewAttack Video Game Top 10 OMGWTF Moments Game Trailers amp Videos ScrewAttack s Top 10 GameTrailers com July 11 2008 Retrieved January 20 2010 Xbox com Platinum Hits Adventure Role Playing Games RPGs Archived from the original on October 27 2007 Retrieved October 26 2007 Day Patrick Kevin Boucher Geoff Star Wars expanded universe Los Angeles Times Retrieved May 7 2008 Game Informer Issue 211 November 2010 All TIME 100 Video Games Time Time Inc November 15 2012 Archived from the original on November 15 2012 Retrieved November 15 2012 Whitbrook James January 23 2017 Star Wars Rebels Offers Another Big Knights of the Old Republic Connection io9 Retrieved May 29 2019 Britt Ryan Here s the New Deleted Darth Revan Scene From Star Wars The Clone Wars Inverse Retrieved September 24 2021 Did Clone Wars Just Confirm Darth Revan In Star Wars Canon That Hashtag Show May 4 2020 Retrieved September 24 2021 Lussier Germain April 17 2019 Knights of the Old Republic Being Looked at by Lucasfilm Gizmodo Retrieved April 17 2019 Aurthur Kate May 23 2019 A New Star Wars Movie Based On Knights Of The Old Republic Is In The Works Buzzfeed News Retrieved May 23 2019 The Rise Of Skywalker Officially Makes KOTOR s Darth Revan Star Wars Canon ScreenRant December 23 2019 Retrieved January 7 2022 Further reading EditKane Alex 2019 Star Wars Knights of the Old Republic Boss Fight Books ISBN 978 1 940535 21 0 External links EditWikiquote has quotations related to Star Wars Knights of the Old Republic Star Wars Knights of the Old Republic at StarWars com Star Wars Knights of the Old Republic at BioWare Star Wars Knights of the Old Republic at IMDb Star Wars Knights of the Old Republic at MobyGames Star Wars Knights of the Old Republic on Wookieepedia a Star Wars wiki Portals Dungeons amp Dragons Speculative fiction Film Video games Retrieved from https en wikipedia org w index php title Star Wars Knights of the Old Republic video game amp oldid 1084179901, wikipedia, wiki, book,

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