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Stardew Valley is a simulation role-playing video game developed by Eric "ConcernedApe" Barone. It initially released for Microsoft Windows in February 2016 before being ported to several other computer, console, and mobile platforms. Players take the role of a character who takes over their deceased grandfather's dilapidated farm in a place known as Stardew Valley. The game is open-ended, allowing players to take on activities such as growing crops, raising livestock, mining and foraging, selling produce, and socializing with the townspeople, including the ability to marry and have children. It also allows up to three other players to play together online.

Stardew Valley
Developer(s)ConcernedApe
Publisher(s)ConcernedApe
Designer(s)Eric Barone
Platform(s)
Release
February 26, 2016
  • Microsoft Windows
  • February 26, 2016
  • macOS, Linux
  • July 29, 2016
  • PlayStation 4
  • December 13, 2016
  • Xbox One
  • December 14, 2016
  • Nintendo Switch
  • October 5, 2017
  • PlayStation Vita
  • May 22, 2018
  • iOS
  • October 24, 2018
  • Android
  • March 14, 2019
Genre(s)Simulation, role-playing
Mode(s)Single-player, multiplayer

Barone developed Stardew Valley by himself over four years. He was heavily inspired by the Harvest Moon video game series, with additions to address some of the shortcomings of those games. He used it as an exercise to improve his own programming and game design skills. British studio Chucklefish approached Barone midway through development with the offer to publish the game, allowing him to focus more on completing it.

Stardew Valley was praised by critics, who highlighted the game's music, characters, and relaxing qualities, with it later being cited as one of the greatest video games of all time. Yasuhiro Wada, the creator of Harvest Moon, also praised the game for retaining the freedom that later entries of his series had lost. The game was also a commercial success, selling over 15 million copies by 2021.

Contents

Stardew Valley puts players in charge of running a farm, including growing crops and raising livestock.

Stardew Valley is a farming simulation game primarily inspired by the Harvest Moon video game series. At the start of the game, players create a character, who becomes the recipient of a plot of land and a small house once owned by their grandfather in a small town called Pelican Town. Players may select from several different farm types, each with a unique theme and different benefits and drawbacks. The farmland is initially overrun with boulders, trees, stumps, and weeds, and players must work to clear them to restart the farm, tending to crops and livestock to generate revenue and further expand the farm's buildings and facilities.

Players may also interact with non-player characters (NPCs) that inhabit the town, including engaging in relationships with them; this can culminate in marriage, which results in the NPC helping the player's character to tend the farm. Players can also engage in fishing, cooking, crafting, and exploring procedurally-generated caves with materials and ores to mine or creatures to combat. Players can take on various quests to earn additional money or complete specific collections of materials (called "bundles") to restore the town's Community Center or pay certain amounts of money to complete JojaMart bundles. Completing bundles rewards players with various items, including seeds and tools. Completing multiple bundles grants players access to new areas and game mechanics, such as a desert. All of these activities must be metered against the character's current health and exhaustion level, and the game's internal clock. The player can consume food that grants certain buffs that is useful in certain activities and situations. Food is also a source of replenishing health and energy, which allows the player to complete more tasks in a given day. The game uses a simplified calendar, each year having four 28-day months that represent each season, and this determines which crops can be grown and which activities can be beneficial. Later in the game, players can restore a greenhouse and an island that can grow any crop regardless of the season.

Stardew Valley was created by American indie game designer Eric Barone, under the alias of ConcernedApe. In 2011, Barone had graduated from the University of Washington Tacoma with a computer science degree, but had not been able to get a job in the industry, instead working as an usher at the Paramount Theatre in Seattle. Looking to improve his computer skills for better job prospects, he came to the idea of crafting a game which would also pull in his artistic side. Growing up in the Pacific Northwest, Barone incorporated many elements of the region into the gameplay and art.

Stardew Valley originally began as a modern fan-made alternative to the Harvest Moon series, as he felt "the series had gotten progressively worse after Harvest Moon: Back to Nature". Unable to find a satisfactory replacement, Barone began to create a game similar to the series, stating that his intent was "to address the problems I had with Harvest Moon" and that "no title in the series ever brought it all together in a perfect way". Barone was also inspired by other games, including Animal Crossing, Rune Factory, Minecraft, and Terraria, adding features seen in those games such as crafting, quests, and combat.

Initially, Barone considered releasing the title on Xbox Live Indie Games due to the ease of publishing on that platform, but found early on that his scope for the game became much larger than originally anticipated. Barone publicly announced the game in September 2012, using Steam's Greenlight system to gauge interest on the game. After the title was shown a great deal of support from the community, Barone began working on the title in full, engaging with Reddit and Twitter communities to discuss his progress and gain feedback on proposed additions. Shortly after the Greenlight period in 2013, he was approached by Finn Brice, director of Chucklefish, who offered to help publish the game on release. Chucklefish took over many of the non-development activities for Barone, such as site hosting and setting up his development wiki. Barone decided not to use Steam's early access feature for development, as he felt that it was not well suited to Stardew Valley. Barone spent four years working on the project, redoing it multiple times, and was the sole developer on the game, frequently spending 10 hours or more a day working on it. He originally programmed it in C# using the Microsoft XNA framework, but later migrated to MonoGame in 2021, which, according to Barone, "futureproofs the game and allows mods to access more than 4 gigs of RAM". He also created all of the game's pixel art and composed all of the music.

(0:15)
Title screen song, composed by Barone

Problems playing this file? See .

Barone aimed to give players the feeling of immersion in a small farming community, stating that he wanted Stardew Valley to be entertaining while also designing it to have "real-world messages". In contrast to earlier Harvest Moon games, which could end after two years of in-game time has passed, Barone kept Stardew Valley open-ended so that players would not feel rushed to try to complete everything possible. During development, Barone recognized that some players would attempt to figure out mechanically how to maximize their farm's yield and profit through spreadsheets and other tools, but hoped that most players would take the time to learn these on their own. To that end, he designed the cooking aspect of the game purposely not to be profitable, but instead to pay back in bonuses that aided exploration, farming, mining and fishing skills. Barone also opted not to include the butchering of farm animals for meat products, encouraging players to name and tend to each animal individually in staying with the feeling he wanted for the game. The animals cannot die but stop producing products if not tended to.

Release

In April 2015, Barone announced he intended to release the game only once he felt it was feature complete, refusing to put the game onto the Early Access program, or accept any pre-sale payments. The game was released for Microsoft Windows on February 26, 2016. Following its release, Barone continued to work on the game, taking feedback from the community and patching bugs, and stated plans to add in additional features at a later date. Barone anticipated adding in more end-game content, as well as ports for other platforms. Barone had stated that he initially planned a four-player cooperative mode to be released in the game at launch. In this mode, Barone planned that all players would share a common farm, enabling players to all do different tasks related to it, such as one player mining while others tend to different parts of the farm. The multiplayer feature supports both local area network and remote online connectivity. Barone had planned for public beta testing of the multiplayer feature in late 2017 for the Windows version, but was still working to improve the network code by early 2018. The multiplayer beta for Windows was released in April 2018, with it officially launching for all PC platforms on August 1, 2018. In December 2018, the multiplayer update was released for the Nintendo Switch.

Mobile versions for iOS and Android were developed with help of The Secret Police, with the iOS version being released on October 24, 2018, and the Android version being released on March 14, 2019. Both versions include the ability for Windows, macOS, and Linux users to transfer progress to their device. In 2018, Barone stated his desire to assemble a team of developers to help continue further development of the game. By 2019, all versions of the game, except on mobile, were self-published by Barone. Stardew Valley has also seen an active modding community, with players adding various new features to the game.

In December 2019, Stardew Valley was added to the Tesla Arcade, a Linux-based video game service incorporated within most models of Tesla electric cars. A cooperative board game adaptation, Stardew Valley: The Board Game, was released in February 2021.

Chucklefish's involvement

In May 2016, Barone announced that publisher Chucklefish would help with non-English localizations, macOS, Linux, and console ports, and the technical aspects required for online co-operative play, allowing him to focus solely on the first major content update. The macOS and Linux ports were released on July 29, 2016. Ports for the PlayStation 4 and Xbox One were announced at E3 2016 in June. At the same event, Barone stated that a port for the Wii U was also to be released, although that version was later cancelled in favor of a version for the Nintendo Switch. The PlayStation 4 and Xbox One versions were released respectively on December 13 and 14, 2016. The Switch version, ported by Sickhead Games, was released on October 5, 2017.

In early 2017, Barone stated his intentions for the possibility of a PlayStation Vita port, which was later confirmed and released on May 22, 2018. Retail versions for the PlayStation 4 and Xbox One are published and distributed by 505 Games. A collector's edition released at the same time included a physical map of the game's world, a download code for the soundtrack, and a guide book.

In December 2018, the publishing rights for all platforms outside of Android, iOS and Nintendo Switch reverted to Barone. This was followed by him regaining the rights for the Nintendo Switch release in October 2019, the iOS version in December 2021, and finally the Android port in March 2022, ending Chucklefish's involvement.

Localization

As of February 2022 Stardew Valley is available in 12 languages. These are English, German, Spanish, Japanese, Brazilian Portuguese, Russian, Simplified Chinese, French, Italian, Hungarian, Korean, and Turkish. In February of 2017, the beta testing for German, Spanish, Brazilian-Portuguese, Russian, Japanese, and Simplified Chinese was launched. They were officially patched into the game in June of 2017. In January of 2019, beta testing for French, Turkish, Italian, and Korean localizations launched on steam, and about a week later, Hungarian was added for beta testing too. They were patched into the game in February of that year.

Reception
Aggregate score
AggregatorScore
MetacriticIOS: 88/100
NS: 87/100
PC: 89/100
PS4: 86/100
XONE: 89/100
Review scores
PublicationScore
Destructoid9.5/10
Game Informer8.75/10
GameRevolution
Giant Bomb
IGN9.5/10
PC Gamer (UK)80/100
Polygon9/10
TouchArcade

Stardew Valley received "generally favorable" reviews, according to review aggregator Metacritic. Jesse Singal writing for The Boston Globe wrote that the game was "utterly compelling, lovingly crafted", and provided players with numerous varieties of activities to do without falling into a cycle of repetitive activities. Elise Favis of Game Informer found that watching her autistic brother play Stardew Valley helped her understand his condition better, as the game provides enough structure of present events with enough of a view of future events to allow her brother to enjoy the game.

Yasuhiro Wada, the creator of the Harvest Moon series that Stardew Valley was inspired by, stated that he was "very happy" with the game, as it has shown to him that Harvest Moon was not a forgotten series and continued in spirit. He also stated that the approach taken by Barone with Stardew Valley was able to retain the freedom that he had wanted to keep in the Harvest Moon series that had been lost in the later games, with more focus on animation and graphics. Gamasutra named Barone one of the top ten developers for 2016, identifying that he had "single-handedly" developed something that "breathed new life into a genre" otherwise dominated by the Harvest Moon series. In 2017, Forbes named Barone one of their "30 Under 30" people to watch in the area of video games by citing his commitment towards making Stardew Valley.

Many media outlets praised Stardew Valley for its LGBTQ+ options and representation.

Sales

Stardew Valley sold over 400,000 copies across Steam and GOG.com in two weeks, and more than a million within two months. Valve reported that Stardew Valley was in the top 24 revenue-generating games on Steam during 2016. Journalists noted that the gaming community had shown support for Barone for the game; while there had been some players who obtained the game illegally, these players were impressed with the game and stated they planned to purchase the game, while other players made offers to help pay for those who could not afford the game. An official sheet music book for piano and album was released in 2018 by label Materia Collective.

By the end of 2017, Stardew Valley had sold more than 3.5 million copies across all platforms, according to research firm SuperData. The game was also the most downloaded on the Nintendo Switch for 2017, despite only being released in October of that year. Sensor Tower also estimated that for the game's first three weeks on the Apple App Store, it had earned more thanUS$1 million in revenue. By January 2020, Stardew Valley had sold over 10 million copies across all platforms, with that figure rising to 15 million by September 2021.

Awards

Year Award Category Result Ref
2016 Golden Joystick Awards Best Indie Game Nominated
PC Game of the Year Nominated
Breakthrough Award Won
The Game Awards 2016 Best Independent Game Nominated
Game Developers Choice Awards Best Debut Nominated
Independent Games Festival Seumas McNally Grand Prize Nominated
SXSW Gaming Awards Most Promising New Intellectual Property Nominated
13th British Academy Games Awards Best Game Nominated
  1. Previously published by Chucklefish
  2. Including the writing, art, music, and programming; credited as ConcernedApe
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Stardew Valley Article Talk Language Watch Edit Stardew Valley is a simulation role playing video game developed by Eric ConcernedApe Barone It initially released for Microsoft Windows in February 2016 before being ported to several other computer console and mobile platforms Players take the role of a character who takes over their deceased grandfather s dilapidated farm in a place known as Stardew Valley The game is open ended allowing players to take on activities such as growing crops raising livestock mining and foraging selling produce and socializing with the townspeople including the ability to marry and have children It also allows up to three other players to play together online Stardew ValleyDeveloper s ConcernedApePublisher s ConcernedApe a Designer s Eric Barone b Platform s Microsoft WindowsmacOSLinuxPlayStation 4Xbox OneNintendo SwitchPlayStation VitaiOSAndroidReleaseFebruary 26 2016 Microsoft WindowsFebruary 26 2016macOS LinuxJuly 29 2016PlayStation 4December 13 2016Xbox OneDecember 14 2016Nintendo SwitchOctober 5 2017PlayStation VitaMay 22 2018iOSOctober 24 2018AndroidMarch 14 2019Genre s Simulation role playingMode s Single player multiplayer Barone developed Stardew Valley by himself over four years He was heavily inspired by the Harvest Moon video game series with additions to address some of the shortcomings of those games He used it as an exercise to improve his own programming and game design skills British studio Chucklefish approached Barone midway through development with the offer to publish the game allowing him to focus more on completing it Stardew Valley was praised by critics who highlighted the game s music characters and relaxing qualities with it later being cited as one of the greatest video games of all time Yasuhiro Wada the creator of Harvest Moon also praised the game for retaining the freedom that later entries of his series had lost The game was also a commercial success selling over 15 million copies by 2021 Contents 1 Gameplay 2 Development 2 1 Release 2 2 Chucklefish s involvement 2 3 Localization 3 Reception 3 1 Sales 3 2 Awards 4 Explanatory notes 5 References 6 External linksGameplay Edit Stardew Valley puts players in charge of running a farm including growing crops and raising livestock Stardew Valley is a farming simulation game primarily inspired by the Harvest Moon video game series 1 At the start of the game players create a character who becomes the recipient of a plot of land and a small house once owned by their grandfather in a small town called Pelican Town Players may select from several different farm types each with a unique theme and different benefits and drawbacks 2 The farmland is initially overrun with boulders trees stumps and weeds and players must work to clear them to restart the farm tending to crops and livestock to generate revenue and further expand the farm s buildings and facilities Players may also interact with non player characters NPCs that inhabit the town including engaging in relationships with them this can culminate in marriage which results in the NPC helping the player s character to tend the farm Players can also engage in fishing cooking crafting and exploring procedurally generated caves with materials and ores to mine or creatures to combat Players can take on various quests to earn additional money or complete specific collections of materials called bundles to restore the town s Community Center or pay certain amounts of money to complete JojaMart bundles Completing bundles rewards players with various items including seeds and tools Completing multiple bundles grants players access to new areas and game mechanics such as a desert 3 All of these activities must be metered against the character s current health and exhaustion level and the game s internal clock The player can consume food that grants certain buffs that is useful in certain activities and situations Food is also a source of replenishing health and energy which allows the player to complete more tasks in a given day The game uses a simplified calendar each year having four 28 day months that represent each season and this determines which crops can be grown and which activities can be beneficial Later in the game players can restore a greenhouse and an island that can grow any crop regardless of the season Development EditStardew Valley was created by American indie game designer Eric Barone under the alias of ConcernedApe 4 5 In 2011 Barone had graduated from the University of Washington Tacoma with a computer science degree but had not been able to get a job in the industry instead working as an usher at the Paramount Theatre in Seattle 6 7 Looking to improve his computer skills for better job prospects he came to the idea of crafting a game which would also pull in his artistic side 6 Growing up in the Pacific Northwest Barone incorporated many elements of the region into the gameplay and art 8 Stardew Valley originally began as a modern fan made alternative to the Harvest Moon series as he felt the series had gotten progressively worse after Harvest Moon Back to Nature 9 Unable to find a satisfactory replacement Barone began to create a game similar to the series stating that his intent was to address the problems I had with Harvest Moon and that no title in the series ever brought it all together in a perfect way 4 Barone was also inspired by other games including Animal Crossing Rune Factory Minecraft and Terraria adding features seen in those games such as crafting quests and combat 4 10 11 Initially Barone considered releasing the title on Xbox Live Indie Games due to the ease of publishing on that platform but found early on that his scope for the game became much larger than originally anticipated 6 Barone publicly announced the game in September 2012 using Steam s Greenlight system to gauge interest on the game 12 4 9 After the title was shown a great deal of support from the community Barone began working on the title in full engaging with Reddit and Twitter communities to discuss his progress and gain feedback on proposed additions 4 Shortly after the Greenlight period in 2013 he was approached by Finn Brice director of Chucklefish who offered to help publish the game on release 6 Chucklefish took over many of the non development activities for Barone such as site hosting and setting up his development wiki 13 Barone decided not to use Steam s early access feature for development as he felt that it was not well suited to Stardew Valley 13 Barone spent four years working on the project redoing it multiple times and was the sole developer on the game frequently spending 10 hours or more a day working on it He originally programmed it in C using the Microsoft XNA framework but later migrated to MonoGame in 2021 which according to Barone futureproofs the game and allows mods to access more than 4 gigs of RAM 14 He also created all of the game s pixel art and composed all of the music 4 9 Stardew Valley Overture 0 15 source source Title screen song composed by BaroneProblems playing this file See media help Barone aimed to give players the feeling of immersion in a small farming community stating that he wanted Stardew Valley to be entertaining while also designing it to have real world messages 7 15 In contrast to earlier Harvest Moon games which could end after two years of in game time has passed Barone kept Stardew Valley open ended so that players would not feel rushed to try to complete everything possible 7 During development Barone recognized that some players would attempt to figure out mechanically how to maximize their farm s yield and profit through spreadsheets and other tools but hoped that most players would take the time to learn these on their own 7 To that end he designed the cooking aspect of the game purposely not to be profitable but instead to pay back in bonuses that aided exploration farming mining and fishing skills 7 Barone also opted not to include the butchering of farm animals for meat products encouraging players to name and tend to each animal individually in staying with the feeling he wanted for the game 7 The animals cannot die but stop producing products if not tended to Release Edit In April 2015 Barone announced he intended to release the game only once he felt it was feature complete refusing to put the game onto the Early Access program or accept any pre sale payments 4 The game was released for Microsoft Windows on February 26 2016 12 Following its release Barone continued to work on the game taking feedback from the community and patching bugs and stated plans to add in additional features at a later date 5 Barone anticipated adding in more end game content as well as ports for other platforms 6 16 13 Barone had stated that he initially planned a four player cooperative mode to be released in the game at launch 12 In this mode Barone planned that all players would share a common farm enabling players to all do different tasks related to it such as one player mining while others tend to different parts of the farm 16 The multiplayer feature supports both local area network and remote online connectivity 17 Barone had planned for public beta testing of the multiplayer feature in late 2017 for the Windows version but was still working to improve the network code by early 2018 18 The multiplayer beta for Windows was released in April 2018 with it officially launching for all PC platforms on August 1 2018 19 20 In December 2018 the multiplayer update was released for the Nintendo Switch 21 Mobile versions for iOS and Android were developed with help of The Secret Police with the iOS version being released on October 24 2018 and the Android version being released on March 14 2019 22 Both versions include the ability for Windows macOS and Linux users to transfer progress to their device 23 24 25 In 2018 Barone stated his desire to assemble a team of developers to help continue further development of the game 26 By 2019 all versions of the game except on mobile were self published by Barone 27 28 Stardew Valley has also seen an active modding community with players adding various new features to the game 29 In December 2019 Stardew Valley was added to the Tesla Arcade a Linux based video game service incorporated within most models of Tesla electric cars 30 A cooperative board game adaptation Stardew Valley The Board Game was released in February 2021 31 32 Chucklefish s involvement Edit In May 2016 Barone announced that publisher Chucklefish would help with non English localizations macOS Linux and console ports and the technical aspects required for online co operative play allowing him to focus solely on the first major content update 33 34 The macOS and Linux ports were released on July 29 2016 35 Ports for the PlayStation 4 and Xbox One were announced at E3 2016 in June 36 At the same event Barone stated that a port for the Wii U was also to be released although that version was later cancelled in favor of a version for the Nintendo Switch 37 The PlayStation 4 and Xbox One versions were released respectively on December 13 and 14 2016 38 The Switch version ported by Sickhead Games was released on October 5 2017 39 40 41 In early 2017 Barone stated his intentions for the possibility of a PlayStation Vita port which was later confirmed and released on May 22 2018 39 42 Retail versions for the PlayStation 4 and Xbox One are published and distributed by 505 Games A collector s edition released at the same time included a physical map of the game s world a download code for the soundtrack and a guide book 43 In December 2018 the publishing rights for all platforms outside of Android iOS and Nintendo Switch reverted to Barone 44 This was followed by him regaining the rights for the Nintendo Switch release in October 2019 45 the iOS version in December 2021 46 and finally the Android port in March 2022 ending Chucklefish s involvement 47 Localization Edit As of February 2022 Stardew Valley is available in 12 languages These are English German Spanish Japanese Brazilian Portuguese Russian Simplified Chinese French Italian Hungarian Korean and Turkish 48 In February of 2017 the beta testing for German Spanish Brazilian Portuguese Russian Japanese and Simplified Chinese was launched They were officially patched into the game in June of 2017 49 In January of 2019 beta testing for French Turkish Italian and Korean localizations launched on steam and about a week later Hungarian was added for beta testing too They were patched into the game in February of that year 50 Reception EditReceptionAggregate scoreAggregatorScoreMetacriticIOS 88 100 59 NS 87 100 60 PC 89 100 61 PS4 86 100 62 XONE 89 100 63 Review scoresPublicationScoreDestructoid9 5 10 51 Game Informer8 75 10 52 GameRevolution 53 Giant Bomb 54 IGN9 5 10 55 PC Gamer UK 80 100 56 Polygon9 10 57 TouchArcade 58 Edit on Wikidata Stardew Valley received generally favorable reviews according to review aggregator Metacritic 64 Jesse Singal writing for The Boston Globe wrote that the game was utterly compelling lovingly crafted and provided players with numerous varieties of activities to do without falling into a cycle of repetitive activities 65 Elise Favis of Game Informer found that watching her autistic brother play Stardew Valley helped her understand his condition better as the game provides enough structure of present events with enough of a view of future events to allow her brother to enjoy the game 66 Yasuhiro Wada the creator of the Harvest Moon series that Stardew Valley was inspired by stated that he was very happy with the game as it has shown to him that Harvest Moon was not a forgotten series and continued in spirit He also stated that the approach taken by Barone with Stardew Valley was able to retain the freedom that he had wanted to keep in the Harvest Moon series that had been lost in the later games with more focus on animation and graphics 67 Gamasutra named Barone one of the top ten developers for 2016 identifying that he had single handedly developed something that breathed new life into a genre otherwise dominated by the Harvest Moon series 68 In 2017 Forbes named Barone one of their 30 Under 30 people to watch in the area of video games by citing his commitment towards making Stardew Valley 69 Many media outlets praised Stardew Valley for its LGBTQ options and representation 70 71 72 Sales Edit Stardew Valley sold over 400 000 copies across Steam and GOG com in two weeks 12 73 74 and more than a million within two months 13 75 Valve reported that Stardew Valley was in the top 24 revenue generating games on Steam during 2016 76 Journalists noted that the gaming community had shown support for Barone for the game while there had been some players who obtained the game illegally these players were impressed with the game and stated they planned to purchase the game while other players made offers to help pay for those who could not afford the game 4 77 An official sheet music book for piano and album was released in 2018 by label Materia Collective 78 By the end of 2017 Stardew Valley had sold more than 3 5 million copies across all platforms according to research firm SuperData 79 The game was also the most downloaded on the Nintendo Switch for 2017 despite only being released in October of that year 80 Sensor Tower also estimated that for the game s first three weeks on the Apple App Store it had earned more than US 1 million in revenue 81 By January 2020 Stardew Valley had sold over 10 million copies across all platforms 82 with that figure rising to 15 million by September 2021 83 Awards Edit Year Award Category Result Ref2016 Golden Joystick Awards Best Indie Game Nominated 84 85 PC Game of the Year NominatedBreakthrough Award WonThe Game Awards 2016 Best Independent Game Nominated 86 87 Game Developers Choice Awards Best Debut Nominated 88 Independent Games Festival Seumas McNally Grand Prize Nominated 89 SXSW Gaming Awards Most Promising New Intellectual Property Nominated 90 13th British Academy Games Awards Best Game Nominated 91 Explanatory notes Edit Previously published by Chucklefish Including the writing art music and programming credited as ConcernedApeReferences Edit Grayson Nathan February 29 2016 Steam s Latest Hit Is A Game About Farming And Relationships Kotaku Retrieved September 12 2021 Phillips Tom September 29 2016 Stardew Valley is changing the way you start your farm Eurogamer Retrieved September 29 2016 The Many Hidden Secrets of Stardew Valley GameRevolution GameRevolution March 2 2016 Retrieved September 27 2017 a b c d e f g h Baker Chris March 9 2016 The 4 years of self imposed crunch that went into Stardew Valley Gamasutra Retrieved March 9 2016 a b Hernandez Patricia March 3 2016 Stardew Valley s Creator Has Won The Hearts Of PC Gamers Kotaku Retrieved March 3 2016 a b c d e Marks Tom March 10 2016 Interview What s next for Stardew Valley PC Gamer Retrieved March 10 2016 a b c d e f Singal Jesse March 14 2016 How a First time Developer Created Stardew Valley 2016 s Best Game to Date Vulture com New York Media LLC Retrieved March 14 2016 Meny Ellen April 15 2020 Auburn native develops beloved bestselling video game KING TV Retrieved April 16 2020 a b c Lin Amy February 23 2016 Stardew Valley Pushing The Boundaries of Farming RPGs The Cornell Daily Sun Retrieved March 9 2016 King Melissa March 16 2016 Stardew Valley Love Who You Actually Love Unwinnable Retrieved December 26 2019 Lin Amy February 23 2016 Stardew Valley Pushing The Boundaries of Farming RPGs The Cornell Daily Sun Retrieved December 26 2019 a b c d Frank Allegra February 29 2016 How did indie farming sim Stardew Valley top the Steam sales chart Polygon Retrieved March 2 2016 a b c d Dealessandri Marie April 8 2016 How Stardew Valley won Steam MCV Archived from the original on April 22 2016 Retrieved April 12 2016 Chalk Andy December 1 2021 Stardew Valley update futureproofs the game with improved modding support PC Gamer Retrieved February 12 2022 Evans Jill Blackmore March 28 2016 5 Things You Should Know About 2016 s Best Game Stardew Valley Format Magazine Retrieved September 27 2016 a b Grayson Nathan March 21 2016 The Past Present And Future Of Stardew Valley Kotaku Archived from the original on July 17 2017 Retrieved March 22 2016 Glagowski Peter January 15 2018 Stardew Valley s multiplayer update will feature local and online play Destructoid Retrieved January 15 2018 Nunnelley Stephany August 1 2017 Stardew Valley multiplayer details emerge beta test coming to Steam at the end of 2017 VG247 Retrieved August 1 2017 Donnelley Joe April 30 2018 Stardew Valley launches multiplayer beta PC Gamer Retrieved April 30 2018 Donnelly Joe August 1 2018 Stardew Valley multiplayer out now on PC PC Gamer Retrieved August 1 2018 Frank Allegra December 10 2018 Stardew Valley s big multiplayer update hits Switch this week Polygon Retrieved January 3 2019 Madnani Mikhail February 26 2019 Stardew Valley for Android Finally Has a Confirmed Release Date Touch Arcade Retrieved February 26 2019 Webster Andrew October 9 2018 Peaceful farming sim Stardew Valley is coming to the iPhone The Verge Retrieved October 9 2018 Devore Jordan October 9 2018 Stardew Valley is headed to iOS this month and then Android Destructoid Retrieved October 9 2018 Moyse Chris October 24 2018 Cultivate your own pocket farm as Stardew Valley lands on iOS Destructoid Retrieved October 24 2018 Valentine Rebekah December 14 2018 Eric Barone forming team for Stardew Valley GamesIndustry biz Retrieved December 14 2018 Kidwell Emma November 30 2018 Stardew Valley dev announces decision to self publish Gamasutra Retrieved November 30 2018 Barone Eric October 1 2019 Stardew Valley Self publishing on Switch Stardew Valley Developer Blog Archived from the original on February 22 2020 Retrieved February 22 2020 Marks Tom March 4 2016 The best Stardew Valley mods PC Gamer Retrieved March 9 2016 Lawler Richard December 19 2019 Musk Holiday Tesla update adds Stardew Valley self driving preview Engadget Retrieved December 20 2019 Campbell Ian Carlos February 23 2021 Stardew Valley is now a cooperative board game The Verge Vox Media Retrieved February 28 2021 ConcernedApe Stardew Valley The Board Game Available Now Stardew Valley Developer Blog Stardew Valley Retrieved February 28 2021 O Conner Alice May 3 2016 Stardew Valley Recruits Help For Co op Rock Paper Shotgun Retrieved May 3 2016 Pagat Mat May 2 2016 Stardew Valley Multiplayer Console Ports Confirmed GameSpot Retrieved June 5 2016 Devore Jordan July 20 2016 Smile inducing farm sim Stardew Valley hits Mac Linux next week Destructoid Retrieved July 20 2016 Pereira Chris June 13 2016 Stardew Valley Confirmed for PS4 Xbox One and Wii U GameSpot Retrieved June 13 2016 Campbell Evan November 29 2016 Stardew Valley Console Release Dates Announced Now Coming to Nintendo Switch IGN Retrieved November 29 2016 Matulef Jeffrey November 29 2016 Stardew Valley crops up on Xbox One in two weeks Eurogamer Gamer Network Retrieved November 29 2016 a b Jenni January 19 2017 Stardew Valley Vita Port Under Investigation Siliconera Retrieved January 19 2017 Jenni February 28 2017 Chucklefish Bringing WarGroove Stardew Valley And Pocket Rumble To The Switch Siliconera Retrieved February 28 2017 Kzenivic Kevin October 2 2017 Nintendo Switch Version Of Stardew Valley Releases This Week GameSpot Retrieved October 2 2017 Frank Allegra May 14 2018 Stardew Valley on PS Vita lives and it s almost here Polygon Retrieved May 14 2018 Passalacqua Michael February 3 2017 Stardew Valley Collector s Edition Announced for Retail IGN Retrieved February 3 2017 Blake Vikki December 3 2018 Stardew Valley dev splits with UK publishing partner Chucklefish Eurogamer Retrieved March 17 2022 Olson Mathew October 8 2019 Stardew Valley s Creator on Self Publishing the Everything Update and His Future as a Solo Developer USgamer Retrieved March 17 2022 Move To Self Publishing for iOS ConcernedApe December 7 2021 Retrieved March 17 2022 via Stardew Valley Developer Blog Chalk Andy March 17 2022 Stardew Valley creator Eric Barone hosts a mini AMA on Twitter PC Gamer Retrieved March 17 2022 Stardew Valley on Steam store steampowered com Retrieved February 23 2022 Stardew Valley Stardew Valley 1 2 live on Xbox One Playstation 4 Retrieved February 23 2022 Stardew Valley Android Version Coming March 14th Retrieved February 23 2022 Hancock Patrick March 7 2016 Review Stardew Valley Destructoid Retrieved March 7 2016 Gwaltney Javy March 24 2016 Stardew Valley Review Your New Home Away From Home Game Informer Retrieved March 26 2016 Leack Jonathan March 1 2016 Stardew Valley Review Game Revolution Retrieved March 8 2016 Ryckert Dan March 21 2016 Stardew Valley Review Giant Bomb Retrieved March 22 2016 Sanchez Miranda August 7 2018 Stardew Valley Review 2018 IGN Retrieved January 2 2019 Lucas Daniella February 25 2016 Stardew Valley Review PC Gamer Retrieved March 8 2016 Velocci Carli March 29 2016 Stardew Valley review Polygon Retrieved March 31 2016 Hodapp Eli October 23 2018 Stardew Valley Review Who Needs Real Life TouchArcade Retrieved October 24 2018 a b Stardew Valley for iPhone iPad Reviews Metacritic Paramount Streaming Retrieved April 15 2019 a b Stardew Valley for Switch Reviews Metacritic Paramount Streaming Retrieved October 10 2018 a b Stardew Valley for PC Reviews Metacritic Paramount Streaming Retrieved July 15 2016 a b Stardew Valley for PlayStation 4 Reviews Metacritic Paramount Streaming Retrieved October 10 2018 a b Stardew Valley for Xbox One Reviews Metacritic Paramount Streaming Retrieved October 10 2018 Reviews PC 61 iOS 59 Nintendo Switch 60 PlayStation 4 62 Xbox One 63 Singal Jesse March 17 2016 In Stardew Valley you reap what you sow Boston Globe Retrieved March 18 2016 Favis Elise April 28 2016 Understanding Autism Through Stardew Valley Game Informer Retrieved May 3 2016 Espineli Matt November 20 2016 Harvest Moon Creator on His New Game and How Stardew Valley Carries on His Legacy GameSpot Retrieved November 20 2016 Gamasutra s Best of 2016 The top 10 game developers of the year Gamasutra December 12 2016 Retrieved December 12 2016 Perez Matt January 3 2017 30 Under 30 In Games 2017 The Creators And Founders Behind TSM Stardew Valley And Cards Against Humanity Forbes Retrieved January 3 2017 Wilson Lena April 27 2021 Live Your Gay Millennial Pandemic Fantasy in Stardew Valley The New York Times Retrieved August 22 2021 Brooks Laken March 23 2021 How video games can help LGBTQ players feel like themselves The Washington Post Retrieved August 22 2021 Lynn Lottie June 25 2020 Pride Week Witnessing the rise of LGBT representation Eurogamer Retrieved August 22 2021 Barrett Ben Stardew Valley a PC Harvest Moon like indie game rockets to the top of Steam top sellers PC Games N Retrieved March 1 2016 Marks Tom March 9 2016 Stardew Valley has sold 425 000 copies PC Gamer Retrieved March 9 2016 Frank Allegra April 13 2016 Stardew Valley tops a million copies sold two months after launch Polygon Retrieved April 13 2016 Williams Mike January 3 2017 GTA 5 and Civilization 6 Top Steam Best Sellers of 2016 US Gamer Retrieved January 3 2017 Hernandez Patricia March 2 2016 A Surprising Number of People Feel Bad For Pirating Stardew Valley Kotaku Retrieved March 9 2016 Makuch Eddie September 26 2018 Stardew Valley s Music Gets More Peaceful In New Piano Album Listen To A Track Here GameSpot Retrieved March 1 2022 Chan Stephanie January 19 2018 SuperData Stardew Valley is an indie success with over 3 5 million copies sold Venture Beat Retrieved January 19 2018 Phillips Tom January 19 2018 Nintendo Switch s most downloaded game in 2017 was Stardew Valley Eurogamer Retrieved January 19 2018 Valentine Rebekah November 15 2018 Stardew Valley grosses 1 million in iOS debut GamesIndustry biz Retrieved November 15 2018 Nunneley Stephany January 23 2020 Stardew Valley has sold over 10 million copies worldwide VG247 Retrieved January 23 2020 Nunneley Stephany September 7 2021 Stardew Valley crosses 15 million sold as creator focuses on new game VG247 Retrieved September 7 2021 Sheridan Connor November 18 2016 Overwatch scoops five awards Firewatch wins Best Indie Game Here are all the Golden Joystick 2016 winners GamesRadar Retrieved December 2 2016 Loveridge Sam September 15 2016 Golden Joystick Awards 2016 voting now open to the public Digital Spy Retrieved October 29 2016 Makuch Eddie November 16 2016 All the 2016 Game Awards Nominees GameSpot Retrieved November 16 2016 Stark Chelsea December 1 2016 The Game Awards Here s the full winners list Polygon Retrieved December 2 2016 Makuch Eddie January 4 2017 Game of the Year Nominees and More Revealed for Game Developers Choice Awards GameSpot Retrieved January 4 2017 Hall Charlie January 9 2017 Hyper Light Drifter Inside and Virginia among nominees for 2017 IGF Awards Polygon Retrieved January 9 2017 Makuch Eddie January 25 2017 All The 2017 SXSW Game Award Nominees GameSpot Retrieved March 5 2017 Webber Jordan Erica March 9 2017 Bafta games awards 2017 Inside and Uncharted 4 lead the way The Guardian Retrieved March 9 2017 External links EditOfficial website Official wiki Retrieved from https en wikipedia org w index php title Stardew Valley amp oldid 1078085689, wikipedia, wiki, book,

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