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Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop, mobile, console and virtual reality platforms. It is particularly popular for iOS and Android mobile game development and is considered easy to use for beginner developers and is popular for indie game development.

Unity
Developer(s)Unity Technologies
Stable release
2021.3.4 / June 1, 2022; 16 days ago (2022-06-01)
Preview release
2022.1.4
2022.2.0a16 /
June 1, 2022; 16 days ago (2022-06-01)
June 8, 2022; 9 days ago (2022-06-08)
Written in
  • C++ (runtime)
  • C# (Unity Scripting API)
PlatformSee § Supported platforms
LicenseProprietary
Websiteunity.com
List of games

The engine can be used to create three-dimensional (3D) and two-dimensional (2D) games, as well as interactive simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering, construction, and the United States Armed Forces.

Contents

The Unity game engine launched in 2005, aiming to "democratize" game development by making it accessible to more developers. The next year, Unity was named runner-up in the Best Use of Mac OS X Graphics category in Apple Inc.'s Apple Design Awards. Unity was initially released for Mac OS X, later adding support for Microsoft Windows and Web browsers.

Unity 2.0 (2007)

Unity 2.0 launched in 2007 with approximately 50 new features. The release included an optimized terrain engine for detailed 3D environments, real-time dynamic shadows, directional lights and spotlights, video playback, and other features. The release also added features whereby developers could collaborate more easily. It included a Networking Layer for developers to create multiplayer games based on the User Datagram Protocol, offering Network Address Translation, State Synchronization, and Remote Procedure Calls.

When Apple launched its App Store in 2008, Unity quickly added support for the iPhone. For several years, the engine was uncontested on the iPhone and it became well-known with iOS game developers.

Unity 3.0 (2010)

Unity 3.0 launched in September 2010 with features expanding the engine's graphics features for desktop computers and video game consoles. In addition to Android support, Unity 3 featured integration of Illuminate Labs' Beast Lightmap tool, deferred rendering, a built-in tree editor, native font rendering, automatic UV mapping, and audio filters, among other things.

In 2012 VentureBeat wrote, "Few companies have contributed as much to the flowing of independently produced games as Unity Technologies. [...] More than 1.3 million developers are using its tools to create gee-whiz graphics in their iOS, Android, console, PC, and web-based games. Unity wants to be the engine for multi-platform games, period." A May 2012 survey by Game Developer magazine indicated Unity as its top game engine for mobile platforms.

Unity 4.0 (2012)

In November 2012, Unity Technologies delivered Unity 4.0. This version added DirectX 11 and Adobe Flash support, new animation tools called Mecanim, and access to the Linux preview.

Facebook integrated a software development kit for games using the Unity game engine in 2013. This featured tools that allowed tracking advertising campaigns and deep linking, where users were directly linked from social media posts to specific portions within games, and easy in-game-image sharing. In 2016, Facebook developed a new PC gaming platform with Unity. Unity provided support for Facebook's gaming platforms, and Unity developers could more quickly export and publish games to Facebook.

Unity 5 (2015)

The Verge said of 2015's Unity 5 release: "Unity started with the goal of making game development universally accessible. [...] Unity 5 is a long-awaited step towards that future." With Unity 5, the engine improved its lighting and audio. Through WebGL, Unity developers could add their games to compatible Web browsers with no plug-ins required for players. Unity 5.0 offered real-time global illumination, light mapping previews, Unity Cloud, a new audio system, and the Nvidia PhysX 3.3 physics engine. The fifth generation of the Unity engine also introduced Cinematic Image Effects to help make Unity games look less generic. Unity 5.6 added new lighting and particle effects, updated the engine's overall performance, and added native support for Nintendo Switch, Facebook Gameroom, Google Daydream, and the Vulkan graphics API. It introduced a 4K video player capable of running 360-degree videos for virtual reality.

However, some gamers criticized Unity's accessibility due to the high volume of quickly produced games published on the Steam distribution platform by inexperienced developers. CEO John Riccitiello said in an interview that he believes this to be a side-effect of Unity's success in democratizing game development: "If I had my way, I'd like to see 50 million people using Unity – although I don't think we're going to get there any time soon. I'd like to see high school and college kids using it, people outside the core industry. I think it's sad that most people are consumers of technology and not creators. The world's a better place when people know how to create, not just consume, and that's what we're trying to promote."

Unity (2017–present)

In December 2016, Unity Technologies announced that they would change the versioning numbering system for Unity from sequence-based identifiers to year of release to align the versioning with their more frequent release cadence; Unity 5.6 was therefore followed by Unity 2017. Unity 2017 tools featured a real-time graphics rendering engine, color grading and worldbuilding, live operations analytics and performance reporting. Unity 2017.2 underscored Unity Technologies' plans beyond video games. This included new tools such as Timeline, which allowed developers to drag-and-drop animations into games, and Cinemachine, a smart camera system within games. Unity 2017.2 also integrated Autodesk's 3DS Max and Maya tools into the Unity engine for a streamlined asset sharing in-game iteration process.

Unity 2018 featured the Scriptable Render Pipeline for developers to create high-end graphics. This included the High-Definition Rendering Pipeline for console and PC experiences, and the Lightweight Rendering Pipeline for mobile, virtual reality, augmented reality, and mixed reality. Unity 2018 also included machine learning tools, such as Imitation Learning, whereby games learn from real player habits, support for Magic Leap, and templates for new developers.

The C# source code of Unity was published under a "reference-only" license in March 2018, which prohibits reuse and modification.

As of 2020, software built with Unity's game engine was running on more than 1.5 billion devices. According to Unity, apps made with their game engine account for 50 percent of all mobile games, and are downloaded more than 3 billion times per month, and approximately 15,000 new projects are started daily with its software. Financial Times reported that Unity's engine "powers some of the world's most lucrative mobile games", such as Pokémon Go and Activision's Call of Duty Mobile.

In June 2020, Unity introduced the Mixed and Augmented Reality Studio (MARS), which provides developers with additional functionality for rules-based generation of augmented reality (AR) applications. Unity released Unity Forma, an automotive and retail solution tool, on December 9, 2020.

Unity acquired Finger Food Advanced Technology Group in 2020, as it aimed to bolster its non-video game uses and offer additional design help to customers. The company went public in September 2020, to further expand use of its game engine into industries outside of gaming.

Unity 2021 brought multiple new features such as Bolt, Unity's Visual Scripting system, a new multiplayer library to support multiplayer games, improved Il2cpp runtime performance, Volumetric clouds for the High Definition Render pipeline. Shadow caching and Screen Space Global Illumination for HDRP. For the Universal Render Pipeline it added new features such as point light shadows, Deferred renderer and general core engine improvements and fixes.

In December 2021, Unity acquired Peter Jackson's Weta Digital's tools, pipeline, technology, and engineering talent for US$1.625B in a combination of cash and stock.

In 2022, Unity bought Ziva Dynamics, a tech company focused on complex simulations and real-time character creation. The acquisition was announced by a digital human running in the engine.

Unity gives users the ability to create games and experiences in both 2D and 3D, and the engine offers a primary scripting API in C# using Mono, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed with the release of Unity 5, and a Boo-based implementation of JavaScript called UnityScript, which was deprecated in August 2017, after the release of Unity 2017.1, in favor of C#.

Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.

Two separate render pipelines are available, High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP), in addition to the legacy built-in pipeline.[non-primary source needed] All three render pipelines are incompatible with each other. Unity offers a tool to upgrade shaders using the legacy renderer to URP or HDRP.

Supported platforms

Unity is a cross-platform engine. The Unity editor is supported on Windows, macOS, and the Linux platform, while the engine itself currently supports building games for more than 19 different platforms, including mobile, desktop, consoles, and virtual reality. Unity 2020 LTS officially supports the following platforms:

Formerly supported platforms are Wii, Wii U, PlayStation 3, Xbox 360, Tizen, PlayStation Vita, 3DS, BlackBerry 10, Windows Phone 8, Samsung Smart TV, Gear VR, Daydream, Vuforia, and Facebook Gameroom. Unity formerly supported other platforms including its own Unity Web Player, a Web browser plugin. However, it was deprecated in favor of WebGL. Since version 5, Unity has been offering its WebGL bundle compiled to JavaScript using a 2-stage language translator (C# to C++ and finally to JavaScript).

Unity was the default software development kit (SDK) used for Nintendo's Wii U video game console, with a free copy included by Nintendo with each Wii U developer license. Unity Technologies called this bundling of a third-party SDK an "industry first".

Licensing model

During its first ten years as a product, the paid versions of Unity were sold outright; in 2016, the corporation changed to a subscription model. Unity has free and paid licensing options. The free license is for personal use or smaller companies generating less than $100,000 annually, later raised to $200,000, and the subscriptions are based on revenues generated by the games using Unity. The paid option, Unity Pro, had been required for developers that had over $200,000 in annual revenue, but this also could have been provided for console developers through a Preferred Platform License from the console manufacturer. The Unity Pro keys would have been part of the other SDK from the console manufacturer that the developer paid for. In June 2021, Unity changed this plan slightly to require any developer making games on the closed console systems (PlayStation, Nintendo Switch, and Xbox) regardless of revenue to have a Unity Pro license or a Preferred Platform License Key from the manufacturers. Sony and Nintendo provide this as part of the SDK, but Microsoft had yet to implement this functionality for their SDK. The engine source code is licensed on a "per-case basis via special arrangements".

Unity Asset Store

Creators can develop and sell user-generated assets to other game makers via the Unity Asset Store. This includes 3D and 2D assets and environments for developers to buy and sell. Unity Asset Store launched in 2010. By 2018, there had been approximately 40 million downloads through the digital store.

Video games

The engine is used in games including Pokémon Go, Monument Valley, Call of Duty: Mobile, Beat Saber and Cuphead according to the Financial Times.

As of 2018[update], Unity had been used to create approximately half of the mobile games on the market and 60 percent of augmented reality and virtual reality content, including approximately 90 percent on emerging augmented reality platforms, such as Microsoft HoloLens, and 90 percent of Samsung Gear VR content. Unity technology is the basis for most virtual reality and augmented reality experiences, and Fortune said Unity "dominates the virtual reality business". Unity Machine Learning Agents is open-source software whereby the Unity platform connects to machine learning programs, including Google's TensorFlow. Using trial and error in Unity Machine Learning Agents, virtual characters use reinforcement learning to build creative strategies in lifelike virtual landscapes. The software is used to develop robots and self-driving cars.

Non-gaming industries uses

In the 2010s, Unity Technologies used its game engine to transition into other industries using the real-time 3D platform, including film and automotive. Unity first experimented in filmmaking with Adam, a short film about a robot escaping from prison. Later, Unity partnered with filmmaker Neill Blomkamp, whose Oats Studios used the engine's tools, including real-time rendering and Cinemachine, to create two computer-generated short films, Adam: The Mirror and Adam: The Prophet. At the 2017 Unite Europe conference in Amsterdam, Unity focused on filmmaking with Unity 2017.1's new Cinemachine tool. In 2018, Disney Television Animation launched three shorts, called Baymax Dreams, that were created using the Unity engine. The Unity engine was also used by Disney to create backgrounds for the 2019 film The Lion King.

Automakers use Unity's technology to create full-scale models of new vehicles in virtual reality, build virtual assembly lines, and train workers. Unity's engine is used by DeepMind, an Alphabet Inc. company, to train artificial intelligence. Other uses being pursued by Unity Technologies include architecture, engineering, and construction.

On December 16, 2013, Unity Technologies Japan revealed an official mascot character named Unity-chan (ユニティちゃん,Yuniti-chan), real name Kohaku Ōtori (大鳥 こはく,Ōtori Kohaku) (voiced by Asuka Kakumoto [ja; zh]). The character's associated game data was released in early 2014. The character was designed by Unity Technologies Japan designer "ntny" as an open-source heroine character. The company allows the use of Unity-chan and related characters in secondary projects under certain licenses. For example, Unity-chan appears as a playable character in Runbow.

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Unity game engine Article Talk Language Watch Edit Unity is a cross platform game engine developed by Unity Technologies first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine The engine has since been gradually extended to support a variety of desktop mobile console and virtual reality platforms It is particularly popular for iOS and Android mobile game development and is considered easy to use for beginner developers and is popular for indie game development 5 UnityDeveloper s Unity TechnologiesStable release2021 3 4 June 1 2022 16 days ago 2022 06 01 1 Preview release2022 1 4 2022 2 0a16 June 1 2022 16 days ago 2022 06 01 2 June 8 2022 9 days ago 2022 06 08 3 Written inC runtime 4 C Unity Scripting API PlatformSee Supported platformsLicenseProprietaryWebsiteunity wbr comList of games The engine can be used to create three dimensional 3D and two dimensional 2D games as well as interactive simulations and other experiences 6 7 The engine has been adopted by industries outside video gaming such as film automotive architecture engineering construction and the United States Armed Forces 8 Contents 1 History 1 1 Unity 2 0 2007 1 2 Unity 3 0 2010 1 3 Unity 4 0 2012 1 4 Unity 5 2015 1 5 Unity 2017 present 2 Overview 2 1 Supported platforms 2 2 Licensing model 2 3 Unity Asset Store 3 Usage 3 1 Video games 3 2 Non gaming industries uses 4 Unity Technologies Japan mascot 5 See also 6 References 7 External linksHistory EditThe Unity game engine launched in 2005 aiming to democratize game development by making it accessible to more developers 6 9 The next year Unity was named runner up in the Best Use of Mac OS X Graphics category in Apple Inc s Apple Design Awards 10 Unity was initially released for Mac OS X later adding support for Microsoft Windows and Web browsers 11 Unity 2 0 2007 Edit Unity 2 0 launched in 2007 with approximately 50 new features 12 The release included an optimized terrain engine for detailed 3D environments real time dynamic shadows directional lights and spotlights video playback and other features 12 The release also added features whereby developers could collaborate more easily 12 It included a Networking Layer for developers to create multiplayer games based on the User Datagram Protocol offering Network Address Translation State Synchronization and Remote Procedure Calls 12 When Apple launched its App Store in 2008 Unity quickly added support for the iPhone 11 For several years the engine was uncontested on the iPhone and it became well known with iOS game developers 6 Unity 3 0 2010 Edit Unity 3 0 launched in September 2010 with features expanding the engine s graphics features for desktop computers and video game consoles 13 In addition to Android support Unity 3 featured integration of Illuminate Labs Beast Lightmap tool deferred rendering a built in tree editor native font rendering automatic UV mapping and audio filters among other things 13 In 2012 VentureBeat wrote Few companies have contributed as much to the flowing of independently produced games as Unity Technologies More than 1 3 million developers are using its tools to create gee whiz graphics in their iOS Android console PC and web based games Unity wants to be the engine for multi platform games period 14 A May 2012 survey by Game Developer magazine indicated Unity as its top game engine for mobile platforms 15 Unity 4 0 2012 Edit In November 2012 Unity Technologies delivered Unity 4 0 16 This version added DirectX 11 and Adobe Flash support new animation tools called Mecanim and access to the Linux preview 16 Facebook integrated a software development kit for games using the Unity game engine in 2013 17 This featured tools that allowed tracking advertising campaigns and deep linking where users were directly linked from social media posts to specific portions within games and easy in game image sharing 17 In 2016 Facebook developed a new PC gaming platform with Unity 18 Unity provided support for Facebook s gaming platforms and Unity developers could more quickly export and publish games to Facebook 18 Unity 5 2015 Edit The Verge said of 2015 s Unity 5 release Unity started with the goal of making game development universally accessible Unity 5 is a long awaited step towards that future 19 With Unity 5 the engine improved its lighting and audio 20 Through WebGL Unity developers could add their games to compatible Web browsers with no plug ins required for players 20 Unity 5 0 offered real time global illumination light mapping previews Unity Cloud a new audio system and the Nvidia PhysX 3 3 physics engine 20 The fifth generation of the Unity engine also introduced Cinematic Image Effects to help make Unity games look less generic 21 Unity 5 6 added new lighting and particle effects updated the engine s overall performance and added native support for Nintendo Switch Facebook Gameroom Google Daydream and the Vulkan graphics API 22 It introduced a 4K video player capable of running 360 degree videos for virtual reality 22 However some gamers criticized Unity s accessibility due to the high volume of quickly produced games published on the Steam distribution platform by inexperienced developers 23 CEO John Riccitiello said in an interview that he believes this to be a side effect of Unity s success in democratizing game development If I had my way I d like to see 50 million people using Unity although I don t think we re going to get there any time soon I d like to see high school and college kids using it people outside the core industry I think it s sad that most people are consumers of technology and not creators The world s a better place when people know how to create not just consume and that s what we re trying to promote 24 Unity 2017 present Edit In December 2016 Unity Technologies announced that they would change the versioning numbering system for Unity from sequence based identifiers to year of release to align the versioning with their more frequent release cadence Unity 5 6 was therefore followed by Unity 2017 25 Unity 2017 tools featured a real time graphics rendering engine color grading and worldbuilding live operations analytics and performance reporting 26 Unity 2017 2 underscored Unity Technologies plans beyond video games 26 This included new tools such as Timeline which allowed developers to drag and drop animations into games and Cinemachine a smart camera system within games 26 Unity 2017 2 also integrated Autodesk s 3DS Max and Maya tools into the Unity engine for a streamlined asset sharing in game iteration process 27 Unity 2018 featured the Scriptable Render Pipeline for developers to create high end graphics 28 This included the High Definition Rendering Pipeline for console and PC experiences and the Lightweight Rendering Pipeline for mobile virtual reality augmented reality and mixed reality 28 Unity 2018 also included machine learning tools such as Imitation Learning whereby games learn from real player habits support for Magic Leap and templates for new developers 28 The C source code of Unity was published under a reference only license in March 2018 which prohibits reuse and modification 29 As of 2020 software built with Unity s game engine was running on more than 1 5 billion devices According to Unity apps made with their game engine account for 50 percent of all mobile games and are downloaded more than 3 billion times per month and approximately 15 000 new projects are started daily with its software 30 31 Financial Times reported that Unity s engine powers some of the world s most lucrative mobile games such as Pokemon Go and Activision s Call of Duty Mobile 32 In June 2020 Unity introduced the Mixed and Augmented Reality Studio MARS which provides developers with additional functionality for rules based generation of augmented reality AR applications 33 Unity released Unity Forma an automotive and retail solution tool on December 9 2020 34 Unity acquired Finger Food Advanced Technology Group in 2020 as it aimed to bolster its non video game uses and offer additional design help to customers 30 31 The company went public in September 2020 to further expand use of its game engine into industries outside of gaming 35 Unity 2021 brought multiple new features such as Bolt Unity s Visual Scripting system a new multiplayer library to support multiplayer games improved Il2cpp runtime performance Volumetric clouds for the High Definition Render pipeline 36 Shadow caching and Screen Space Global Illumination for HDRP 37 For the Universal Render Pipeline it added new features such as point light shadows Deferred renderer and general core engine improvements and fixes 38 39 In December 2021 Unity acquired Peter Jackson s Weta Digital s tools pipeline technology and engineering talent for US 1 625B in a combination of cash and stock 40 In 2022 Unity bought Ziva Dynamics a tech company focused on complex simulations and real time character creation The acquisition was announced by a digital human running in the engine 41 Overview EditUnity gives users the ability to create games and experiences in both 2D and 3D and the engine offers a primary scripting API in C using Mono for both the Unity editor in the form of plugins and games themselves as well as drag and drop functionality 42 Prior to C being the primary programming language used for the engine it previously supported Boo which was removed with the release of Unity 5 43 and a Boo based implementation of JavaScript called UnityScript which was deprecated in August 2017 after the release of Unity 2017 1 in favor of C 44 45 Within 2D games Unity allows importation of sprites and an advanced 2D world renderer For 3D games Unity allows specification of texture compression mipmaps and resolution settings for each platform that the game engine supports 46 and provides support for bump mapping reflection mapping parallax mapping screen space ambient occlusion SSAO dynamic shadows using shadow maps render to texture and full screen post processing effects 47 Two separate render pipelines are available High Definition Render Pipeline HDRP and Universal Render Pipeline URP in addition to the legacy built in pipeline 48 non primary source needed All three render pipelines are incompatible with each other 49 Unity offers a tool to upgrade shaders using the legacy renderer to URP or HDRP Supported platforms Edit Unity is a cross platform engine 50 The Unity editor is supported on Windows macOS and the Linux platform while the engine itself currently supports building games for more than 19 different platforms including mobile desktop consoles and virtual reality 51 52 Unity 2020 LTS officially supports the following platforms 53 Mobile platforms iOS 54 Android 54 Android TV 55 tvOS 56 Desktop platforms Windows 54 Universal Windows Platform 57 Mac 9 Linux 58 Web platform WebGL 52 Console platforms PlayStation PS4 54 PS5 59 Xbox Xbox One 9 Xbox Series X S 60 Nintendo Switch 54 Stadia 61 Virtual Extended reality platforms Oculus 54 PlayStation VR 62 Google s ARCore 63 Apple s ARKit 64 Windows Mixed Reality 65 HoloLens 66 Magic Leap 67 and via Unity XR SDK 68 Steam VR 69 Google Cardboard 70 Formerly supported platforms are Wii 71 Wii U 72 PlayStation 3 73 Xbox 360 73 Tizen 74 PlayStation Vita 75 3DS 76 BlackBerry 10 77 Windows Phone 8 77 Samsung Smart TV 78 Gear VR 52 Daydream 79 Vuforia 63 and Facebook Gameroom 79 Unity formerly supported other platforms including its own Unity Web Player a Web browser plugin 58 However it was deprecated in favor of WebGL 80 Since version 5 Unity has been offering its WebGL bundle compiled to JavaScript using a 2 stage language translator C to C and finally to JavaScript 81 Unity was the default software development kit SDK used for Nintendo s Wii U video game console with a free copy included by Nintendo with each Wii U developer license Unity Technologies called this bundling of a third party SDK an industry first 14 82 Licensing model Edit During its first ten years as a product the paid versions of Unity were sold outright in 2016 the corporation changed to a subscription model 79 Unity has free and paid licensing options The free license is for personal use or smaller companies generating less than 100 000 annually later raised to 200 000 and the subscriptions are based on revenues generated by the games using Unity 83 52 The paid option Unity Pro had been required for developers that had over 200 000 in annual revenue but this also could have been provided for console developers through a Preferred Platform License from the console manufacturer The Unity Pro keys would have been part of the other SDK from the console manufacturer that the developer paid for In June 2021 Unity changed this plan slightly to require any developer making games on the closed console systems PlayStation Nintendo Switch and Xbox regardless of revenue to have a Unity Pro license or a Preferred Platform License Key from the manufacturers Sony and Nintendo provide this as part of the SDK but Microsoft had yet to implement this functionality for their SDK 84 The engine source code is licensed on a per case basis via special arrangements 85 Unity Asset Store Edit Creators can develop and sell user generated assets to other game makers via the Unity Asset Store This includes 3D and 2D assets and environments for developers to buy and sell 86 Unity Asset Store launched in 2010 By 2018 there had been approximately 40 million downloads through the digital store 87 Usage EditVideo games Edit See also List of Unity games The engine is used in games including Pokemon Go Monument Valley Call of Duty Mobile Beat Saber and Cuphead according to the Financial Times 88 As of 2018 update Unity had been used to create approximately half of the mobile games on the market and 60 percent of augmented reality and virtual reality content 89 including approximately 90 percent on emerging augmented reality platforms such as Microsoft HoloLens and 90 percent of Samsung Gear VR content 83 Unity technology is the basis for most virtual reality and augmented reality experiences and Fortune said Unity dominates the virtual reality business 90 91 92 Unity Machine Learning Agents is open source software whereby the Unity platform connects to machine learning programs including Google s TensorFlow 93 Using trial and error in Unity Machine Learning Agents virtual characters use reinforcement learning to build creative strategies in lifelike virtual landscapes 93 The software is used to develop robots and self driving cars 93 Non gaming industries uses Edit In the 2010s Unity Technologies used its game engine to transition into other industries using the real time 3D platform including film and automotive 94 95 Unity first experimented in filmmaking with Adam a short film about a robot escaping from prison Later Unity partnered with filmmaker Neill Blomkamp whose Oats Studios used the engine s tools including real time rendering and Cinemachine to create two computer generated short films Adam The Mirror and Adam The Prophet 94 At the 2017 Unite Europe conference in Amsterdam Unity focused on filmmaking with Unity 2017 1 s new Cinemachine tool 86 In 2018 Disney Television Animation launched three shorts called Baymax Dreams that were created using the Unity engine 96 The Unity engine was also used by Disney to create backgrounds for the 2019 film The Lion King 97 Automakers use Unity s technology to create full scale models of new vehicles in virtual reality build virtual assembly lines and train workers 95 Unity s engine is used by DeepMind an Alphabet Inc company to train artificial intelligence 98 Other uses being pursued by Unity Technologies include architecture engineering and construction 99 Unity Technologies Japan mascot EditOn December 16 2013 Unity Technologies Japan revealed an official mascot character named Unity chan ユニティちゃん Yuniti chan real name Kohaku Ōtori 大鳥 こはく Ōtori Kohaku voiced by Asuka Kakumoto ja zh The character s associated game data was released in early 2014 100 101 The character was designed by Unity Technologies Japan designer ntny as an open source heroine character 102 The company allows the use of Unity chan and related characters in secondary projects under certain licenses 103 For example Unity chan appears as a playable character in Runbow 104 See also EditList of game engines List of Unity games List of WebGL frameworksReferences Edit Unity Download Archive Unity Retrieved April 12 2022 Unity 2022 1 4 Unity Retrieved June 1 2022 Unity 2022 2 0a16 Unity Retrieved June 8 2022 How Unity3D Became a Game Development Beast Retrieved August 28 2020 Dealessandri Marie January 16 2020 What is the best game engine is Unity right for you GamesIndustry biz Gamer Network a b c Axon Samuel September 27 2016 Unity at 10 For better or worse game development has never been easier Ars Technica Archived from the original on October 5 2018 Retrieved October 17 2018 Takahashi Dean September 15 2018 John Riccitiello Q amp A How Unity CEO views Epic s Fortnite success VentureBeat Archived from the original on September 17 2018 Retrieved October 17 2018 Government amp Aerospace Unity a href wiki Template Cite web title Template Cite web cite web a CS1 maint url status link a b c McWhertor Michael October 22 2014 Former EA CEO John Riccitiello is now head of Unity Polygon Archived from the original on December 5 2018 Retrieved October 17 2018 Smykill Jeff August 9 2006 Apple Design Award winners announced ArsTechnica Archived from the original on January 19 2015 Retrieved January 18 2015 a b Brodkin Jon June 3 2013 How Unity3D Became a Game Development Beast Dice Insights Archived from the original on October 19 2018 Retrieved October 30 2018 a b c d Cohen Peter October 11 2007 Unity 2 0 game engine now available PCWorld Archived from the original on March 20 2019 Retrieved January 14 2019 a b Girard Dave September 27 2010 Unity 3 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Chief Product Officer GamingBolt Retrieved February 24 2021 Moon M March 24 2020 Google makes it easier for studios to self publish Stadia games Engadget a href wiki Template Cite web title Template Cite web cite web a CS1 maint url status link De Nisco Rayome Alison January 23 2017 How to become a Unity developer for VR and AR Tech Republic Archived from the original on December 13 2018 Retrieved December 3 2018 a b Graham Peter October 4 2017 Unity 2017 2 Featuring Optimised Support for ARCore and ARKit launching This Month VR Focus Retrieved December 4 2018 Clayton Natalie June 15 2018 Unity ARKit update includes persistent mapping and improved tracking Pocketgamer biz Archived from the original on March 22 2019 Retrieved December 4 2018 Graham Peter February 17 2018 Build in Unity Want to Know More About Crafting for Windows Mixed Reality Then Check out These new Videos From Microsoft VR Focus Retrieved December 4 2018 Wawro Alex April 29 2015 Unity rolls out support for Microsoft 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original on August 8 2014 Retrieved August 4 2014 a b Matney Lucas May 25 2017 With new realities to build Unity positioned to become tech giant TechCrunch Archived from the original on October 20 2018 Retrieved October 29 2018 Francis Bryant August 4 2021 Going forward Unity devs will need Unity Pro to publish on consoles Game Developer Retrieved February 22 2022 FAQ Licensing amp activation Unity Technologies Retrieved May 5 2021 a b Savov Vlad June 30 2017 Unity is the little game engine that could revolutionize animated movies The Verge Archived from the original on September 9 2018 Retrieved October 29 2018 Grubb Jeff July 18 2018 Unity s asset store boss has big plans to fight Epic s Unreal VentureBeat Archived from the original on September 9 2018 Retrieved October 30 2018 Bradshaw Tim Kruppa Miles August 12 2020 Epic and Unity rev their engines for the next era of entertainment Financial Times Bonfiglio Nahila October 1 2018 DeepMind partners with gaming company for AI research 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2018 a b Edelstein Stephen May 17 2018 How gaming company Unity is driving automakers toward virtual reality Digital Trends Archived from the original on August 7 2018 Retrieved October 17 2018 Giardina Carolyn August 9 2018 Disney Television Animation Launching Big Hero 6 Themed Shorts The Hollywood Reporter Archived from the original on August 9 2018 Retrieved October 17 2018 De Vynck Gerrit May 7 2020 Unity Technologies Aims to Bring Video Game Tools Into the Real World Bloomberg Retrieved March 11 2021 Captain Sean September 26 2018 How Google s DeepMind will train its AI inside Unity s video game worlds Fast Co Archived from the original on September 27 2018 Retrieved October 17 2018 Oreskovic Alexei September 14 2018 Why EA s former boss believes the 3D tech that powers video games will make way more money outside of gaming Business Insider Archived from the original on September 15 2018 Retrieved October 17 2018 Unity 開発者向けに無償利用可能なキャラクター ユニティちゃん が来春デビュー in Japanese Archived from the original on June 30 2016 Retrieved June 22 2016 Meet Unity chan the Unity Engine s New Mascot in Japan December 16 2013 Archived from the original on August 27 2016 Retrieved June 22 2016 Unity Japan Introduces Their Mascot Unity Chan And How She Was Made April 15 2014 Archived from the original on August 15 2016 Retrieved June 22 2016 DATA DOWNLOAD Guideline UNITY CHAN OFFICIAL WEBSITE UNITY CHAN OFFICIAL WEBSITE December 10 2014 Archived from the original on November 26 2015 Retrieved November 27 2015 Exclusive Check Out Runbow s Complete Cast of Colourful Crossover Characters Nintendo Life August 10 2015 Archived from the original on October 13 2015 Retrieved November 27 2015 External links EditWikimedia Commons has media related to Unity game engine Official website Portal Video games Retrieved from https en wikipedia org w index php title Unity game engine amp oldid 1092907490, wikipedia, wiki, book,

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